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ASM Tasks
10-25-2016, 01:23 AM
For the battle quotes, the game use the properties ID ($1600) to parse the character name (as an example Locke is opcode 02 01). In vanilla the game will only exit before parsing the name if actor is equal or greater than $10 (see C1/5EAC function). Since we are using properties ID $0E and $0F, no need to change anything. It would only be problematic if Banon or Leo (now $30 and $31) would use opcode $02 but since we can't change their name they have their name hardcoded.
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