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FF6LE Rogue CE / Zone Doctor CE
I don't know what you are not doing correctly. Settings seems fine. Here is my tests and after I was testing from a savestate at the opening credits (starting a new game will do the same since map $013 is loaded right after that). I tested with the 0.5 debug build and the x64 release build:
http://imgur.com/a/dq79J
On another note, version 0.6 will have treasure expansion. There are actually $827 bytes for chest data in vanilla. If we divide by 5 since each chest is 5 bytes we have 417 chest, the max found in FF6LE. However there is $40 bytes of SRAM for chests ($1E40-$1E7F). This is 512 bits total. So I will expand chest data accordingly in 0.6. Should I expand it beyond 512 * 5 assuming some would like to have two chests on the same bit, like setting dummy chests that could only be opened elsewhere on another map with the same graphics (and a graphic change to access the chest) or upgraded chests like there is in the WOR in original game?
I can set the data to have 800 possible chests, the problem is not space but chest SRAM bits. Where chest data are right now in expansion there is more than $1400 bytes free after the non-expanded data.
http://imgur.com/a/dq79J
On another note, version 0.6 will have treasure expansion. There are actually $827 bytes for chest data in vanilla. If we divide by 5 since each chest is 5 bytes we have 417 chest, the max found in FF6LE. However there is $40 bytes of SRAM for chests ($1E40-$1E7F). This is 512 bits total. So I will expand chest data accordingly in 0.6. Should I expand it beyond 512 * 5 assuming some would like to have two chests on the same bit, like setting dummy chests that could only be opened elsewhere on another map with the same graphics (and a graphic change to access the chest) or upgraded chests like there is in the WOR in original game?
I can set the data to have 800 possible chests, the problem is not space but chest SRAM bits. Where chest data are right now in expansion there is more than $1400 bytes free after the non-expanded data.
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