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FF6LE Rogue CE / Zone Doctor CE
Version 0.5 is up! (see original post)
Changes:
-Entering the expansion setting window after expanding and pressing "ok" was setting memory bit to $00. This is fixed. See above post for manual memory byte setting if needed.
-Selecting a map ID higher than 0xFF in short and long exits was trimming the 3rd digit of the ID. Destination map $12E would have been saved as $2E. This bug was in original FF6LE and has been corrected.
-FF6LE was recalculating the checksum ($C0FFDE) but not the inverse checksum ($C0FFDC). This might be the reason Super UFO PRO as an example won't load a ROM edited with FF6LE. I've imported the Zone Doctor checksums calculation function and placed it at the correct spot in FF6LE CE 0.5. @Warrax: Could you please verify if you can load a ROM saved with 0.5?
As said in another post, there is no bug with Location Names in Expansion maps or original dummy maps.
Changes:
-Entering the expansion setting window after expanding and pressing "ok" was setting memory bit to $00. This is fixed. See above post for manual memory byte setting if needed.
-Selecting a map ID higher than 0xFF in short and long exits was trimming the 3rd digit of the ID. Destination map $12E would have been saved as $2E. This bug was in original FF6LE and has been corrected.
-FF6LE was recalculating the checksum ($C0FFDE) but not the inverse checksum ($C0FFDC). This might be the reason Super UFO PRO as an example won't load a ROM edited with FF6LE. I've imported the Zone Doctor checksums calculation function and placed it at the correct spot in FF6LE CE 0.5. @Warrax: Could you please verify if you can load a ROM saved with 0.5?
As said in another post, there is no bug with Location Names in Expansion maps or original dummy maps.
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