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Introduction Thread
12-21-2023, 01:45 AM
Welcome Fushikio!
When working on sprites, color management is important. Final Fantasy 6 sprites have access to fifteen colors (plus a transparency), but sprites that appear in battle can only use eleven colors (with transparent being the twelfth). The palette is indexed, meaning each color has a specific spot in the palette. This is important because there are colors that get replaced as a sprite goes through battle: the outline with various glowing colors and the two flesh tones with status colors like Berserk and Poison.
There's a tutorial on the wiki that walks through this color information in more detail, you can read it here:
https://www.ff6hacking.com/wiki/doku.php...al:sprites
Welcome again to FF6Hacking.com!
When working on sprites, color management is important. Final Fantasy 6 sprites have access to fifteen colors (plus a transparency), but sprites that appear in battle can only use eleven colors (with transparent being the twelfth). The palette is indexed, meaning each color has a specific spot in the palette. This is important because there are colors that get replaced as a sprite goes through battle: the outline with various glowing colors and the two flesh tones with status colors like Berserk and Poison.
There's a tutorial on the wiki that walks through this color information in more detail, you can read it here:
https://www.ff6hacking.com/wiki/doku.php...al:sprites
Welcome again to FF6Hacking.com!
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