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Introduction Thread
02-25-2017, 05:30 PM
(02-25-2017, 04:29 PM)Timbo Wrote: I am fully competent at hex editing but I don't really understand ASM yet. I do plan to change that as I start running into walls with this project and while I'll never be great at it, I'd like to be able to do basic stuff.
This is a good start. For ASM, the moment you are making significant changes, I suggest using an assembler like bass or xkas. There are no ultimate 65816 tutorial but but good technical specs and document can be found here. For opcodes, the wiki section is a good start too.
(02-25-2017, 04:29 PM)Timbo Wrote: My hacks are mostly vanilla in flavor with the aim of improving on and adding to the original design. If I had a goal project, it would be to implement a base patch that fixes up all of the known bugs, implements several quality of life features that many of you have spent countless hours on, balances out the system with new formulas and a few core mechanic changes, removes censorship, and adds one of the new translations. In 10 years when that's done, I'd like to hook up with a few like minded creators talented in coding, spriting, and most importantly dialogue writing to create an actual sequel using the original project as a base.
For bugfixes, this patch fix a lot of them but I did not had the change to update the latest version available on Slick Forums. There are also threads on there about unresolved bugfixes and new bugfixes. mnrogar's also has extensive threads about bugs.
It's cool to be ambitious about an hobby but I suggest to take it small chuncks at the time to not get discouraged. Good luck!
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