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Making a Weapon Deal 2x Damage to a New Monster Type
Ah I just copy/pasted that from the debugger, when it did not pick up the flag. The actual code is a direct copy (except for the special byte 3 bit) of the 'is human' code, so it looks like it would branch 4 bytes past the double damage part to the RTS, yes, if not a Dragon. Problem is it is reading a dragon-type monster as a not dragon-type monster and branching to the RTS.
I have my weapon set up to the extra effect of the Heal Rod code, where it jumps to free space because I needed 1 more byte, and there I have the duplicate Human flag code but with BIT $20 instead of 10, and I have the special byte 3 of the monster data unused bit 6 under the Human flag checked. I'm not sure what I'm doing wrong here.
I have my weapon set up to the extra effect of the Heal Rod code, where it jumps to free space because I needed 1 more byte, and there I have the duplicate Human flag code but with BIT $20 instead of 10, and I have the special byte 3 of the monster data unused bit 6 under the Human flag checked. I'm not sure what I'm doing wrong here.
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