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FF6 ROTDS 1.3.1 review

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Quote:Statements like "what are you talking about?" sound a little douchey in English in cases like these.
Really? It sounds enough normal to me... Huh


Well... to make a long story short: (stop me if i'm missing something)
- ROTDS is intended to be more or less like in 1.3;
- rumors have been spreaded too much;
- 1.0 Zuriel should never had born, not as main plot final boss, at least;
- Testing phase was kinda lame and there was a big lack of internal communication.

I don't know which are the parts that you still consider 1.0-like, anyway looks like most of the monsters in 1.3 are ok now(except few exceptions)
I stated that Zuriel is more or less at the same level of the statues, anyway Gi Nattak gave him a boost, we'll see what happens.

________________

Time to add something to this discussion: i had an idea about a tweak to the next versions, despite it increase slightly the difficulty:

- What about killing 128% evade/Mevade tank builds? in 1.3 they are very convenient(probably even before 1.3) and even more they basically lock the build a character can have, despite it's worth the sacrifice and for that reason it's hardly an option...
To do that i'd regulate evade parameters of equips so that, combined to characters's evade, they'll cap to a value around 110-120%... maybe except with Paladin Shield that will allow a character to reach 128% for melee evasion(considered who you have to beat for that, i think it's more than legit as a prize) and the same thing with another equip for Mevade?

I'd do that to promote actual tanks, based on defense parameter, not evade... the odds of dodge will still be pretty high, but the time you get hit, since you don't have a good defense in exchange, it will break the evade tank formation;

There are 4 equips in particular that should be edited for that reason:
- Arngrist(that knife with 30 evade), it's better than any weapon due to the evade boost and so let the others be unused...(even worse the fact you have early access to it in WoR and by shop) that's also why i never discovered that Sakura and Akuma could be thrown against float enemies... -> just 20 evade instead of 30;

- Magic Rod, for very similar reasons to the knife and even because it's difficult to find something to nerf for a mage in order to prevent 128% magic evade, lowering mevade boost to 20% should be ok;

- Mist Cloak: no matter the way i try to analyze it: 40% evade is broken(it even absorbs wind) if i'm not wrong all the other armors won't provide more that 10% evade boost(the same for Spectral Suit that came back in 1.4 version) so i wonder why not to limit the evade boost to 20% ?

- Solar Guard(was that the name?) : 30 mevade... all the others: 10 mevade, why not 20 mevade instead?


Those 4 items should be the ones that once nerfed will avoid 128% evade(for characters like Golbez and Oboro it might be necessary some other restriction)


What do you think about it? could it be a good idea to nerf evade/mevade tanks?


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Messages In This Thread
FF6 ROTDS 1.3.1 review - by Tenkarider - 11-13-2015, 08:25 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-14-2015, 04:46 AM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-14-2015, 07:50 AM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-14-2015, 11:57 AM
RE: FF6 ROTDS 1.3.1 review - by Gi Nattak - 11-14-2015, 02:20 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-14-2015, 05:43 PM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-14-2015, 08:07 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 12:42 AM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-15-2015, 12:52 AM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 01:07 AM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 03:45 AM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-15-2015, 04:14 AM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 09:06 AM
RE: FF6 ROTDS 1.3.1 review - by JWhiteLXXXIX - 11-15-2015, 12:02 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 01:56 PM
RE: FF6 ROTDS 1.3.1 review - by JWhiteLXXXIX - 11-15-2015, 02:22 PM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-15-2015, 03:08 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 03:15 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 03:54 PM
RE: FF6 ROTDS 1.3.1 review - by JWhiteLXXXIX - 11-15-2015, 05:16 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 06:04 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 07:07 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 09:11 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 10:49 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-16-2015, 08:53 PM
RE: FF6 ROTDS 1.3.1 review - by Gi Nattak - 11-16-2015, 09:14 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-16-2015, 09:34 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-17-2015, 04:04 AM
RE: FF6 ROTDS 1.3.1 review - by Abel.Emporia - 11-28-2015, 06:31 PM
FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-14-2015, 01:21 AM

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