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FF6 ROTDS 1.3.1 review
I knew that you said noobs/average players, I left it at noobs in my own statement to be concise because I felt it didn't affect the point of my comment.
Yes, Quicksilvers may be a trump card, but no boss fight should be made to be difficult with the expectation that the player can use Quicksilvers to offset the difficulty, because it's entirely possible that the player has no Quicksilvers left for the fight.
Easy games can be enjoyable as well, you know. Half my name is taken from Kirby, and if we exclude certain modes like The True Arena Kirby games are all pretty darn easy.
The score that you gave the hack wasn't something that made it feel like you were only judging the hack on its difficulty. It was the amount of time the review spent focusing on it. It doesn't matter why the focus is spent on it; if 3/4 of the stuff you write is about the difficulty, it gives the impression that was most of what you rated the hack on, regardless of the scores. Even if that impression is false, you can't expect people to see it that way.
Yes, Quicksilvers may be a trump card, but no boss fight should be made to be difficult with the expectation that the player can use Quicksilvers to offset the difficulty, because it's entirely possible that the player has no Quicksilvers left for the fight.
Easy games can be enjoyable as well, you know. Half my name is taken from Kirby, and if we exclude certain modes like The True Arena Kirby games are all pretty darn easy.
The score that you gave the hack wasn't something that made it feel like you were only judging the hack on its difficulty. It was the amount of time the review spent focusing on it. It doesn't matter why the focus is spent on it; if 3/4 of the stuff you write is about the difficulty, it gives the impression that was most of what you rated the hack on, regardless of the scores. Even if that impression is false, you can't expect people to see it that way.
Moogles FTW
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