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FF6 ROTDS 1.3.1 review

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(11-14-2015, 04:46 AM)Tenkarider Wrote: If not then his hack was intended to be an average difficulty hack and then he loses some point in the "balancement" voice for the opposite reason... because they're harder than the expected(there's easier and harder stuff) Omega Mk4 in colosseum is too much hard for an average game and even AlphaOmega is a tad overpower compared to the other boss, expecially in a bossrush made without savestates

In both the cases there are some points in which the difficulty curve is unstable and that's the actual point of my balancement rating, i try to fix that with my suggestions.

But Omega Mk4 is optional, and so is AlphaOmega, if nothing has changed. They don't have to be part of the difficulty curve. It's fine if they're harder than Zuriel.

The balance curve is still somewhat unstable, but your suggestions would make it more unstable, not less. I do agree that Zuriel was nerfed a little too much, but not a lot too much.

(11-14-2015, 04:46 AM)Tenkarider Wrote: I don't know either how much/how much good was the test made to that... weird that you suspected that grinding would have changed things... 9999 damage AoE unblockable only means that no matter the level he will kill you.
i actually wonder how anyone would not be able to realize that he's overpower, of course that i think the hack is intended to be difficult if they appove one guy like him!

True, but "Godmode" means more than level 99. It also means cheat codes and extra hacks potentially that make the game easier than that as well, like having 99 of all Items as Madsiur mentioned. It's reasonable to think Nattak would have missed this if he always used this mode.

(11-14-2015, 04:46 AM)Tenkarider Wrote: While you keep(for whatever reason) to believe that i want 1.0 Zuriel, it's funny the way you keep only to answer to my conplaints and ignore the comments(in general, shoutbox in particular) in which i say that to me it should be found a point of agreement with 1.0 and 1.3
If we say that in 1.0 Zuriel was 150% strong and to make it reasonable it was enough to nerf him until he reached 80-100%... the point is that in 1.3 is nerfed to the point of being 40% strong now

Perhaps... the way you phrased that always sounded like "No nerfs is better, but 80% of the original power is okay as a compromise, I guess". Besides, if it's in the shoutbox it's not guarenteed that I'll see things, especially since you are up and about when I'm at work or asleep a lot, so it's not necessarily "ignoring" anything.

(11-14-2015, 04:46 AM)Tenkarider Wrote: I'm not complaining because it was nerfed, i do it because he has been nerfed too much...

While I'd agree with the nerf being a tad too much, when you say things like "If this were version 1.0 game balance would be 9/10" it leads me to believe that you want 1.0 or nearly 1.0, not halfway between 1.0 and 1.3.

(11-14-2015, 04:46 AM)Tenkarider Wrote: I did it because i predicted what it would happen today and well... it happened: nerfed more than necessary. if the nerf was balanced i can grant you that all this discussion about Zuriel wouldn't even started.(i hate entropy rather than nerfs)

That doesn't feel like the case to me, and you saying it doesn't convince me that it's true (because it's easy to be mistaken about your own tendencies). It's hard to say how things would have gone if Zuriel was nerfed less, but my instinct is that it would have worked out the same regardless, with you saying that Zuriel should have been halfway between 1.0 and 1.3.

(11-14-2015, 04:46 AM)Tenkarider Wrote: Would you please mention the other parts of ROTDS that people consider questionable? i must say that i didn't pay a close attention to forums in order to avoid spoilers before i'd play it...

Mostly I was thinking about the large volume of references here. It seems to be a point of contention for a lot of people, so any review worth its salt should either mention it as a drawback or explain why it's not a drawback.

@Madsiur: That's what I suspected.


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Messages In This Thread
FF6 ROTDS 1.3.1 review - by Tenkarider - 11-13-2015, 08:25 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-14-2015, 04:46 AM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-14-2015, 07:50 AM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-14-2015, 11:57 AM
RE: FF6 ROTDS 1.3.1 review - by Gi Nattak - 11-14-2015, 02:20 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-14-2015, 05:43 PM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-14-2015, 08:07 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 12:42 AM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-15-2015, 12:52 AM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 01:07 AM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 03:45 AM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-15-2015, 04:14 AM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 09:06 AM
RE: FF6 ROTDS 1.3.1 review - by JWhiteLXXXIX - 11-15-2015, 12:02 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 01:56 PM
RE: FF6 ROTDS 1.3.1 review - by JWhiteLXXXIX - 11-15-2015, 02:22 PM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-15-2015, 03:08 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 03:15 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 03:54 PM
RE: FF6 ROTDS 1.3.1 review - by JWhiteLXXXIX - 11-15-2015, 05:16 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 06:04 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 07:07 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 09:11 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 10:49 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-16-2015, 08:53 PM
RE: FF6 ROTDS 1.3.1 review - by Gi Nattak - 11-16-2015, 09:14 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-16-2015, 09:34 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-17-2015, 04:04 AM
RE: FF6 ROTDS 1.3.1 review - by Abel.Emporia - 11-28-2015, 06:31 PM
FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-14-2015, 01:21 AM

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