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FF6 ROTDS 1.3.1 review

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Quote:1)
Definitely. since the game was released i only read: "it's hard" "an hard hack"... hard everywhere, Gi Nattak says that his hack is hard. At a certain point the only thing i can imagine is that the game is intended to be hard.
If not then his hack was intended to be an average difficulty hack and then he loses some point in the "balancement" voice for the opposite reason... because they're harder than the expected(there's easier and harder stuff) Omega Mk4 in colosseum is too much hard for an average game and even AlphaOmega is a tad overpower compared to the other boss, expecially in a bossrush made without savestates

In both the cases there are some points in which the difficulty curve is unstable and that's the actual point of my balancement rating, i try to fix that with my suggestions.

Quote:2)
I don't know either how much/how much good was the test made to that... weird that you suspected that grinding would have changed things... 9999 damage AoE unblockable only means that no matter the level he will kill you.
i actually wonder how anyone would not be able to realize that he's overpower, of course that i think the hack is intended to be difficult if they appove one guy like him!


Quote:Here's the deal though: you just don't like nerfs. It doesn't matter how justified or supported the nerf is, it seems to me like you would reject any nerf ever (short of a nerf that makes the game possible at all), whether it is in ROTDS, BC or anything else.
While you keep(for whatever reason) to believe that i want 1.0 Zuriel, it's funny the way you keep only to answer to my conplaints and ignore the comments(in general, shoutbox in particular) in which i say that to me it should be found a point of agreement with 1.0 and 1.3
If we say that in 1.0 Zuriel was 150% strong and to make it reasonable it was enough to nerf him until he reached 80-100%... the point is that in 1.3 is nerfed to the point of being 40% strong now

I'm not complaining because it was nerfed, i do it because he has been nerfed too much... is that hard to understand that he's weaker than some boss before? (not necessarily talking about optionals, someone said that he's weaker even than Dark Cloud) and the thing about being tier 4 has no sense because tiers 1-3 are harmless, no matter the level... if you miss some equip gear here, that's player's fault, in any case i doubt it's possible to be weaker than me at that point unless you made a LLG on purpose(and that would mean you should be skilled enough to not have problems)
hence i think those tiers are not a problem.
What i wanna say here is that i did an half-assed battle: it's not like i pulled efforts to win, like with other WoR bosses... no pro skill(that you use to explain why i'm unsatisfied) the only passive thing i made was to have some tank character, nothing exceptional, really.

Quote:If you say otherwise, look at it this way. You were already complaining about this nerf before you had seen either 1.0 Zuriel *or* 1.4 Zuriel. That screams to me that you weren't prepared to look at it with an open mind here. This entire review almost just seems to exist to complain about nerfing.

I did it because i predicted what it would happen today and well... it happened: nerfed more than necessary. if the nerf was balanced i can grant you that all this discussion about Zuriel wouldn't even started.(i hate entropy rather than nerfs)


Once for all i'd like to know what Gi Nattak wants from his hack, do you want an average hack and it was difficult by accident or what?


PS. actually i put a link to this review in last segment of the thread in ID, i'm not interested to discuss about that in ID rather than FF6hacking.com, which is the "home" of this hack and people who worked on this hack is mainly here, if i wanted to review something on ID i'd did that for BNW, but there was nothing in particular to comment about it...


Would you please mention the other parts of ROTDS that people consider questionable? i must say that i didn't pay a close attention to forums in order to avoid spoilers before i'd play it...


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Messages In This Thread
FF6 ROTDS 1.3.1 review - by Tenkarider - 11-13-2015, 08:25 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-14-2015, 04:46 AM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-14-2015, 07:50 AM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-14-2015, 11:57 AM
RE: FF6 ROTDS 1.3.1 review - by Gi Nattak - 11-14-2015, 02:20 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-14-2015, 05:43 PM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-14-2015, 08:07 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 12:42 AM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-15-2015, 12:52 AM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 01:07 AM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 03:45 AM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-15-2015, 04:14 AM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 09:06 AM
RE: FF6 ROTDS 1.3.1 review - by JWhiteLXXXIX - 11-15-2015, 12:02 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 01:56 PM
RE: FF6 ROTDS 1.3.1 review - by JWhiteLXXXIX - 11-15-2015, 02:22 PM
RE: FF6 ROTDS 1.3.1 review - by madsiur - 11-15-2015, 03:08 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 03:15 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 03:54 PM
RE: FF6 ROTDS 1.3.1 review - by JWhiteLXXXIX - 11-15-2015, 05:16 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 06:04 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 07:07 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-15-2015, 09:11 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-15-2015, 10:49 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-16-2015, 08:53 PM
RE: FF6 ROTDS 1.3.1 review - by Gi Nattak - 11-16-2015, 09:14 PM
RE: FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-16-2015, 09:34 PM
RE: FF6 ROTDS 1.3.1 review - by Tenkarider - 11-17-2015, 04:04 AM
RE: FF6 ROTDS 1.3.1 review - by Abel.Emporia - 11-28-2015, 06:31 PM
FF6 ROTDS 1.3.1 review - by Lockirby2 - 11-14-2015, 01:21 AM

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