Users browsing this thread: 1 Guest(s)
GBA Sprite Editor Tool
11-28-2015, 06:57 AM
Ooph.
I really hope no one minds me hijacking this thread for a minute. I have a theory/question that fits the topic, and instead of creating another thread, I figured I'd just Robin Hood this one.
Does anyone know if the sprite assembly is the same in the advance version as the SNES version?
If so, and bear with me, because I'm probably just hoping against hope here; Would it be possible to use Tile Molester to upload some custom sprites from an SNES rom, and then import them into the advance rom?
That way, I can still use FF3SE or the MultiEditor to make the sprites, and then just rip them from SNES, and import them into the GBA.
Would Tile Molester work that way? or is the hex for SNES and GBA different monsters all together?
(also, on a different note: anyone know if there is a text editor floating around for the Advanced version?)
I really hope no one minds me hijacking this thread for a minute. I have a theory/question that fits the topic, and instead of creating another thread, I figured I'd just Robin Hood this one.
Does anyone know if the sprite assembly is the same in the advance version as the SNES version?
If so, and bear with me, because I'm probably just hoping against hope here; Would it be possible to use Tile Molester to upload some custom sprites from an SNES rom, and then import them into the advance rom?
That way, I can still use FF3SE or the MultiEditor to make the sprites, and then just rip them from SNES, and import them into the GBA.
Would Tile Molester work that way? or is the hex for SNES and GBA different monsters all together?
(also, on a different note: anyone know if there is a text editor floating around for the Advanced version?)
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)