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FF6 Curse of the Gods - full game hack project
01-24-2015, 07:42 AM
I totally changed the original settings of elements in the game:
Fire -> Fire;
Ice -> Melee;
Lightn. -> Ranged
Poison -> Earth (now the damage of poison status is earth)
Wind -> Wind
Pearl -> Curse (any source that involves the curse)
Earth -> Magic (non-elemental spells, like Flare will have a neutral element)
Water -> Water
And the other elements? They will be a combination of the 4 elements left unchanged... the logic is the same used in Grandia.
In the case you don't know Grandia, here's the scheme:
Fire + Wind -> Lightning (storms aren't counted as lightning)
Fire + Earth -> Explosion (lava, bursts, meteors)
Wind + Water -> Blizzard (ice, storms)
Earth + Water -> Forest (actual poison spells nature, only the status is linked to earth, or it would become annoying to handle...)
That's why i need to change the priority of elemental damage modifiers, besides Holy damage will be forced to have a weird type or being no elemental, unless i manage to assign a greater priority to "no change" for elemental damage...
If that will happen, then Holy will have all the 4 primary elements: it will double its damage quite easily, and it will be very hard to block.
Why all four elements?
Because this guy combines them to create the holy sword Kita Kita!
Fire -> Fire;
Ice -> Melee;
Lightn. -> Ranged
Poison -> Earth (now the damage of poison status is earth)
Wind -> Wind
Pearl -> Curse (any source that involves the curse)
Earth -> Magic (non-elemental spells, like Flare will have a neutral element)
Water -> Water
And the other elements? They will be a combination of the 4 elements left unchanged... the logic is the same used in Grandia.
In the case you don't know Grandia, here's the scheme:
Fire + Wind -> Lightning (storms aren't counted as lightning)
Fire + Earth -> Explosion (lava, bursts, meteors)
Wind + Water -> Blizzard (ice, storms)
Earth + Water -> Forest (actual poison spells nature, only the status is linked to earth, or it would become annoying to handle...)
That's why i need to change the priority of elemental damage modifiers, besides Holy damage will be forced to have a weird type or being no elemental, unless i manage to assign a greater priority to "no change" for elemental damage...
If that will happen, then Holy will have all the 4 primary elements: it will double its damage quite easily, and it will be very hard to block.
Why all four elements?
Because this guy combines them to create the holy sword Kita Kita!
THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
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