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Day/Night cycles in FF6
01-28-2014, 10:58 PM
Wow, this is a really cool concept. I was always a fan of Day/night in Dragon Warrior III, then when it made its return in Pokemon Gold/Silver i was really happy about it. Being able to put something like that in FF6 would be really handy. Writers will have to make sure there are careful not to say something needs to be completed that day or something while the day/night mechanic still works. Is there an event-based off switch?
If you wanted to waste a TON of time with menial event hacking you could have the townspeople walk home at night and shops close up.
Ideally I'd like towns to be state-based and static, while the overworld is where time moves on, but as you said, that is not really event-based.
If you wanted to waste a TON of time with menial event hacking you could have the townspeople walk home at night and shops close up.
Ideally I'd like towns to be state-based and static, while the overworld is where time moves on, but as you said, that is not really event-based.
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