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Day/Night cycles in FF6
I've uploaded a video here:
http://youtu.be/7fTzrXh1AiM
_________ _________
This is a hack which will allow others to implement a day/night cycle in FF6. This is intended mainly for hackers to use in their projects, rather than being a standalone hack. You will need to have some knowledge of how to hack events to use this, as it isn't quite plug and play.
So far I only intend to show proof of concept. I still have a couple issues which I want to iron out, and I want to refactor the code to make it easier to use. So far, I think it works reasonably well, but I probably don't know about some issues it may cause if used in the wrong places.
I have it set up so that you can walk into buildings and the timer keeps running, but the buildings don't get darker (since they're lit). The timer doesn't run on the overworld. Inside any area, you can modify the entrance event (with a small modification) to tell the game what state it's in:
1. The time is cycling and the area is lightening/darkening as needed.
2. The time is cycling, but the area is not growing brighter/darker. It's useful for shops like the ones I run into during the video.
3. The time is not cycling (so it's essentially vanilla FF6).
When I get it finished, I'll post links, instructions, documentations, etc. here. That will likely be a couple days.
I'm going to use parts of this in CYOA.
http://youtu.be/7fTzrXh1AiM
_________ _________
This is a hack which will allow others to implement a day/night cycle in FF6. This is intended mainly for hackers to use in their projects, rather than being a standalone hack. You will need to have some knowledge of how to hack events to use this, as it isn't quite plug and play.
So far I only intend to show proof of concept. I still have a couple issues which I want to iron out, and I want to refactor the code to make it easier to use. So far, I think it works reasonably well, but I probably don't know about some issues it may cause if used in the wrong places.
I have it set up so that you can walk into buildings and the timer keeps running, but the buildings don't get darker (since they're lit). The timer doesn't run on the overworld. Inside any area, you can modify the entrance event (with a small modification) to tell the game what state it's in:
1. The time is cycling and the area is lightening/darkening as needed.
2. The time is cycling, but the area is not growing brighter/darker. It's useful for shops like the ones I run into during the video.
3. The time is not cycling (so it's essentially vanilla FF6).
When I get it finished, I'll post links, instructions, documentations, etc. here. That will likely be a couple days.
I'm going to use parts of this in CYOA.
Moogles FTW
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