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Fuse Discussion Thread

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I think that might be overdoing it a bit. Also, we already have code to give her a unique magic list and one of our hopes for the project was to make a working template for anyone to add a 15th full character to the game. Still, we could just save the code for future projects and give her a unique second option, its up the you guys!

My main concern is building too many unique abilities for her. I think I've got the code figured out to expand the ability list past 255 using a branching mechanism based on the command ID, but I'm wary of giving her 4 brand new abilities times 8+ espers (already 32 abilities right there), and then giving her unique magic on top of that. It seems like overkill for one character, plus, there are a lot of good viable skills already in the game, making that many abilities would end up being redundant. I would say 1-2 new abilities per fuse and fill it out with existing skills, then a regular magic list like everyone else.

I want to hear from more people!
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Messages In This Thread
Fuse Discussion Thread - by B-Run - 09-23-2013, 10:22 AM
RE: Fuse Discussion Thread - by daemoth - 09-23-2013, 04:39 PM
RE: Fuse Discussion Thread - by Sutebenukun - 09-27-2013, 10:37 AM
RE: Fuse Discussion Thread - by B-Run - 09-27-2013, 11:52 AM
RE: Fuse Discussion Thread - by Lockirby2 - 09-29-2013, 08:26 PM
RE: Fuse Discussion Thread - by daemoth - 09-30-2013, 12:08 AM
RE: Fuse Discussion Thread - by Lockirby2 - 09-30-2013, 11:28 AM
RE: Fuse Discussion Thread - by B-Run - 09-30-2013, 11:54 AM
RE: Fuse Discussion Thread - by daemoth - 09-30-2013, 12:52 PM
RE: Fuse Discussion Thread - by Lockirby2 - 09-30-2013, 03:08 PM
RE: Fuse Discussion Thread - by daemoth - 09-30-2013, 04:10 PM

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