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Fuse Discussion Thread
09-27-2013, 11:52 AM
I think that might be overdoing it a bit. Also, we already have code to give her a unique magic list and one of our hopes for the project was to make a working template for anyone to add a 15th full character to the game. Still, we could just save the code for future projects and give her a unique second option, its up the you guys!
My main concern is building too many unique abilities for her. I think I've got the code figured out to expand the ability list past 255 using a branching mechanism based on the command ID, but I'm wary of giving her 4 brand new abilities times 8+ espers (already 32 abilities right there), and then giving her unique magic on top of that. It seems like overkill for one character, plus, there are a lot of good viable skills already in the game, making that many abilities would end up being redundant. I would say 1-2 new abilities per fuse and fill it out with existing skills, then a regular magic list like everyone else.
I want to hear from more people!
My main concern is building too many unique abilities for her. I think I've got the code figured out to expand the ability list past 255 using a branching mechanism based on the command ID, but I'm wary of giving her 4 brand new abilities times 8+ espers (already 32 abilities right there), and then giving her unique magic on top of that. It seems like overkill for one character, plus, there are a lot of good viable skills already in the game, making that many abilities would end up being redundant. I would say 1-2 new abilities per fuse and fill it out with existing skills, then a regular magic list like everyone else.
I want to hear from more people!
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
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