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ZONE DOCTOR - FF6 Editor v3.18.4 (formerly FF6LE) *EVENT EDITING SUPPORT*

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I noticed that my custom map is having its exits deleted as soon as I launch the editor and so I was trying to track down when exactly this happens, after opening and closing the editor a few times, I got this error when launching the Level Editor without making a single change.
Code:
ZONEDOCTOR, Version=3.18.0.0, Culture=neutral, PublicKeyToken=null
**************Exception Text**************Index was outside the bounds of the array.  
at ZONEDOCTOR.Comp.Decompress(Byte[] data, Int32 offset, Int32 length, UInt16& orig_size)   at ZONEDOCTOR.Model.get_WOBTilemap()  
at ZONEDOCTOR.Model.DecompressWorldMaps()  
at ZONEDOCTOR.Locations..ctor()  
at ZONEDOCTOR.Program.CreateLocationsWindow()  
at ZONEDOCTOR.Editor.openLocations_Click(Object sender, EventArgs e)

**************Recent Event History**************
MouseDown "openLocations" | X:68,Y:9 | Form "Editor" | 7/22/2013 1:07:00 PM
MouseDown "saveToolStripMenuItem" | X:9,Y:15 | Form "Editor" | 7/22/2013 1:06:43 PM
MouseDown "locationName" | X:179,Y:4 | SelectedIndex = 297 | Form "Locations" | 7/22/2013 1:06:17 PM | Element = {297}  Darill's Tomb, Outside
MouseDown "openLocations" | X:35,Y:9 | Form "Editor" | 7/22/2013 1:06:07 PM
MouseDown "loadRom" | X:35,Y:10 | Form "Editor" | 7/22/2013 1:06:03 PM
LOADED ZONE DOCTOR APPLICATION | 7/22/2013 1:06:01 PM
MouseDown "openLocations" | X:51,Y:12 | Form "Editor" | 7/22/2013 1:04:48 PM
MouseDown "loadRom" | X:61,Y:9 | Form "Editor" | 7/22/2013 1:04:45 PM
LOADED ZONE DOCTOR APPLICATION | 7/22/2013 1:04:44 PM
MouseDown "openLocations" | X:43,Y:15 | Form "Editor" | 7/22/2013 1:03:06 PM
Closing and opening the Editor fixed the error.

It looks like the exits get deleted on my custom map, but my new exits on existing maps still seem in-tact. I only have one custom map to check against and its Darill's Tomb Outside #297.

I would also like to note that I get the "Stopped saving at TILE MAP #349" every time I save. I had the problem in the old editor too, even though I am working within the bounds of the original map and it appears to still save and work properly in game. Even if I delete every tile of every layer it still gives the error, I eventually just started ignoring it since the map saves just fine and works in-game.
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RE: ZONE DOCTOR - FF6 Editor v3.18.0 BETA (formerly FF6LE) *EVENT EDITING SUPPORT* - by B-Run - 07-22-2013, 01:19 PM

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