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ZONE DOCTOR - FF6 Editor v3.18.4 (formerly FF6LE) *EVENT EDITING SUPPORT*
07-22-2013, 01:19 PM
I noticed that my custom map is having its exits deleted as soon as I launch the editor and so I was trying to track down when exactly this happens, after opening and closing the editor a few times, I got this error when launching the Level Editor without making a single change.
Closing and opening the Editor fixed the error.
It looks like the exits get deleted on my custom map, but my new exits on existing maps still seem in-tact. I only have one custom map to check against and its Darill's Tomb Outside #297.
I would also like to note that I get the "Stopped saving at TILE MAP #349" every time I save. I had the problem in the old editor too, even though I am working within the bounds of the original map and it appears to still save and work properly in game. Even if I delete every tile of every layer it still gives the error, I eventually just started ignoring it since the map saves just fine and works in-game.
Code:
ZONEDOCTOR, Version=3.18.0.0, Culture=neutral, PublicKeyToken=null
**************Exception Text**************Index was outside the bounds of the array.
at ZONEDOCTOR.Comp.Decompress(Byte[] data, Int32 offset, Int32 length, UInt16& orig_size) at ZONEDOCTOR.Model.get_WOBTilemap()
at ZONEDOCTOR.Model.DecompressWorldMaps()
at ZONEDOCTOR.Locations..ctor()
at ZONEDOCTOR.Program.CreateLocationsWindow()
at ZONEDOCTOR.Editor.openLocations_Click(Object sender, EventArgs e)
**************Recent Event History**************
MouseDown "openLocations" | X:68,Y:9 | Form "Editor" | 7/22/2013 1:07:00 PM
MouseDown "saveToolStripMenuItem" | X:9,Y:15 | Form "Editor" | 7/22/2013 1:06:43 PM
MouseDown "locationName" | X:179,Y:4 | SelectedIndex = 297 | Form "Locations" | 7/22/2013 1:06:17 PM | Element = {297} Darill's Tomb, Outside
MouseDown "openLocations" | X:35,Y:9 | Form "Editor" | 7/22/2013 1:06:07 PM
MouseDown "loadRom" | X:35,Y:10 | Form "Editor" | 7/22/2013 1:06:03 PM
LOADED ZONE DOCTOR APPLICATION | 7/22/2013 1:06:01 PM
MouseDown "openLocations" | X:51,Y:12 | Form "Editor" | 7/22/2013 1:04:48 PM
MouseDown "loadRom" | X:61,Y:9 | Form "Editor" | 7/22/2013 1:04:45 PM
LOADED ZONE DOCTOR APPLICATION | 7/22/2013 1:04:44 PM
MouseDown "openLocations" | X:43,Y:15 | Form "Editor" | 7/22/2013 1:03:06 PM
It looks like the exits get deleted on my custom map, but my new exits on existing maps still seem in-tact. I only have one custom map to check against and its Darill's Tomb Outside #297.
I would also like to note that I get the "Stopped saving at TILE MAP #349" every time I save. I had the problem in the old editor too, even though I am working within the bounds of the original map and it appears to still save and work properly in game. Even if I delete every tile of every layer it still gives the error, I eventually just started ignoring it since the map saves just fine and works in-game.
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FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
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