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learning new Lore magic?

#1
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Hey guys!
I am trying to learn new Lore Magic.
I thought first it would be as easy as just checking the "can be learned if cast on" box in the usME for spells like "Hyperdrive".
But it doesn't work, which makes sence.

I guess there is a set of list which magics are lore magic.
Is there a way to change that?
to adding or replacing magics?
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#2
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I dont think there any easy way to do it. What you could do though is switch the stat of each other and rename them with usme Spell editor. The lore start at index 139.


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#3
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Learnable Lores are tied to their index positions (starting at 139, as was pointed out). Thus, you can disable Lores from being learned, but you can't add more than 24 without hacking the menu to change the Lore index.

What I did to add new Lores was simply swap the positions of spells in the index. The problem with this is that you A) need to be sure to switch *every* instance of it being used both in monster scripts and in rage/control lists, and B) make sure that the spells being swapped out aren't being called by any other function (i.e. L.5 Doom is also Joker Doom, Step Mine's spell slot has a special MP formula, etc.)
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  • Timbo (04-18-2017)

#4
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Thanks guys!!

Well time to get my hands dirty!
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