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The 15th Man Project: ASM Thread
06-15-2013, 08:40 PM
Actually for the magic list we could use two ranges of unused bytes in the U.S. version:
We could put the first 48 spell on in the first block and the remaining in the other block. This would not modify the magic learning system (solution I prefer) and we could have a full learning list for character 15. It's just a proposition.
Code:
$1CF8-$1D27: Sword tech names (48 bytes)
$1E1D-$1E3F: Unused Bytes (35 bytes)
We could put the first 48 spell on in the first block and the remaining in the other block. This would not modify the magic learning system (solution I prefer) and we could have a full learning list for character 15. It's just a proposition.
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