Users browsing this thread: 1 Guest(s)
Turning Runic into Cover
04-24-2017, 07:30 AM
Maybe? I have to go back and look.
Although, I need to point out I discovered the "Table for special effects code pointers 1" shares its index with "Table for special effects code pointers 2" and there actually are no totally blank effects. Essentially it uses the same index for each list because one is special effect for the whole attack, and the other is a special effect per-hit (or something like that, again, I'd have to refresh). So you need to either replace an effect you don't like, or expand the special effects pointer lists to ensure you aren't screwing with something. I forget what I copied over with Cover, but it was something relatively small. Dig into the disassembly to figure it out.
I apologize for not being more help, considering this is my code, just don't have the time to dig it up ATM.
Although, I need to point out I discovered the "Table for special effects code pointers 1" shares its index with "Table for special effects code pointers 2" and there actually are no totally blank effects. Essentially it uses the same index for each list because one is special effect for the whole attack, and the other is a special effect per-hit (or something like that, again, I'd have to refresh). So you need to either replace an effect you don't like, or expand the special effects pointer lists to ensure you aren't screwing with something. I forget what I copied over with Cover, but it was something relatively small. Dig into the disassembly to figure it out.
I apologize for not being more help, considering this is my code, just don't have the time to dig it up ATM.
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)