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Assembly Programming

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Oops. My bad. I'm pretty sure it's for magic (as I remember seeing those offsets before). Will report back in a little while with results Tongue

Edit 5:15PM - Yep, the offsets 0x0C1601A, 0x0C165A3, 0x0C165E8 and 0x0C16B1D (which all have the bytes A9 07) tell the game the number of characters displayed for spells in-battle only and not the in the menu.

The offsets 0x0C16031, 0x0C165F3 and 0x0C16B2E with the bytes BF67F5E6 tell the game WHERE and the A907 bytes are for, essentially, these bytes serve as pointers for the offsets, thus avoiding conflicting values. Should these bytes be altered (in this case, A907 changed to "A908" and the pointers are changed from "BF67F5E6" to "BFE6F9FD", the names of the spells in-battle will become garbled, showing disorganized weapon and armor icons, random capitalized and lower-case letters and other bizarre effects.

This is my report thus far, and I'm hoping I wasn't too far off with my explanation.

Yep. Changing those bytes in those offsets (A907) makes the spell names garbled/missing by throwing off the pointer offsets. But as far as the whole "LDA #$07, LDA $E6F568,X etc" values....I'll need to look more into that since I'm not completely familiar with them, but I believe it may have something to do with how/where the cursor is placed next to the spell name(s), and how they're arranged in columns.
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Assembly Programming - by the_randomizer - 01-06-2012, 05:51 PM
RE: Breath of Fire 1 (SNES): Make Ryu Run - by the_randomizer - 01-11-2012, 07:46 PM
RE: Assembly Programming - by Angelo26 - 01-12-2012, 08:50 PM
RE: Assembly Programming - by the_randomizer - 01-12-2012, 09:33 PM
RE: Assembly Programming - by madsiur - 01-15-2012, 03:01 AM
RE: Assembly Programming - by JCE3000GT - 01-16-2012, 04:40 PM
RE: Assembly Programming - by madsiur - 01-16-2012, 05:32 PM
RE: Assembly Programming - by JCE3000GT - 01-16-2012, 08:17 PM
RE: Assembly Programming - by madsiur - 01-23-2012, 02:47 AM
RE: Assembly Programming - by madsiur - 02-04-2012, 02:38 PM
RE: Assembly Programming - by madsiur - 03-25-2012, 04:32 AM
RE: Assembly Programming - by SSJ Rick - 03-25-2012, 01:05 PM
RE: Assembly Programming - by madsiur - 04-20-2012, 01:56 AM
RE: Assembly Programming - by Marketa Lazarova - 08-16-2016, 11:17 AM
RE: Assembly Programming - by seibaby - 08-16-2016, 01:21 PM
RE: Assembly Programming - by PinkMawile - 09-24-2016, 03:55 PM

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