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Assembly Programming
You seem to be learning fast. With the magitek attacks, changing the byte 0A to 0F will expand the names to 15 characters, but if you look at it more closely, that menu can't hold more than 13 or 14 letters per attack, so that's a limitation.
Since you wanted to play so badly with names, here's the code associated with it.
What is the 07 byte for? Play with each instance in the code and see what each one does. What is BF67F5E6 doing? what's in $E6F567? Is this code changing something in the menu, or in battle?
Is there a way to relocate whatever is stored in BF67F5E6? What if I replace BF67F5E6 with BFE6F9FD?
Why is there an instance with BF68F5E6 and two other with BF67F5E6?
Think about those things while you play. Have FUN!
Since you wanted to play so badly with names, here's the code associated with it.
Code:
C1/601A: A907 LDA #$07
C1/6031: BF68F5E6 LDA $E6F568,X
C1/65A3: A907 LDA #$07
C1/65E8: A907 LDA #$07
C1/65F3: BF67F5E6 LDA $E6F567,X
C1/6B1D: A907 LDA #$07
C1/6B2E: BF67F5E6 LDA $E6F567,X
Is there a way to relocate whatever is stored in BF67F5E6? What if I replace BF67F5E6 with BFE6F9FD?
Why is there an instance with BF68F5E6 and two other with BF67F5E6?
Think about those things while you play. Have FUN!
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