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Giving Lore to Another Character

#18
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(03-02-2017, 09:01 PM)PowerPanda Wrote: Is there a 3rd event that covers Gau joining your party for the first time? This is when you give him the Dried Meat.

Yes it is actually quite lengthy:

Code:
[Gau is fed some Dried Meat]
D0AA21: 11            Open dialogue window at bottom of the screen
D0AA22: 0E            Clear animations
D0AA23: 03 0B 88 AC   Animation for character 1(GAU) at $D0AC88
D0AA27: 0F            Excecute animations
D0AA28: 0E            Clear animations
D0AA29: 03 05 21 AD   Animation for character 1(SABIN) at $D0AD21
D0AA2D: 0F            Excecute animations
D0AA2E: 01 3A         Display long battle dialogue $3A at bottom of the screen
                         "SABIN: What the……"
D0AA30: 01 4C         Display long battle dialogue $4C at bottom of the screen
                         "CYAN: Thou art so……odd."
D0AA32: 0E            Clear animations
D0AA33: 03 02 2D AD   Animation for character 1(CYAN) at $D0AD2D
D0AA37: 0F            Excecute animations
D0AA38: 01 3B         Display long battle dialogue $3B at bottom of the screen
                         "CYAN: I’m CYAN and he’s SABIN."
D0AA3A: 01 3C         Display long battle dialogue $3C at bottom of the screen
                         "GAU: You SABIN…… you CYAN, me want more food!!"
D0AA3C: 0E            Clear animations
D0AA3D: 03 0B 46 AD   Animation for character 1(GAU) at $D0AD46
D0AA41: 04 05 59 AD   Animation for character 2(SABIN) at $D0AD59
D0AA45: 0F            Excecute animations
D0AA46: 01 3D         Display long battle dialogue $3D at bottom of the screen
                         "SABIN: No more for you."
D0AA48: 01 3E         Display long battle dialogue $3E at bottom of the screen
                         "GAU: You go……get more for me."
D0AA4A: 0E            Clear animations
D0AA4B: 03 0B 6C AD   Animation for character 1(GAU) at $D0AD6C
D0AA4F: 04 05 A4 AD   Animation for character 2(SABIN) at $D0ADA4
D0AA53: 0F            Excecute animations
D0AA54: 01 3F         Display long battle dialogue $3F at bottom of the screen
                         "SABIN: You’re a regular munchkin!"
D0AA56: 01 F8         Display long battle dialogue $F8 at bottom of the screen
                         "GAU: And you……afraid of me!"
D0AA58: 0E            Clear animations
D0AA59: 03 0B 7A AD   Animation for character 1(GAU) at $D0AD7A
D0AA5D: 04 05 B2 AD   Animation for character 2(SABIN) at $D0ADB2
D0AA61: 0F            Excecute animations
D0AA62: 01 40         Display long battle dialogue $40 at bottom of the screen
                         "SABIN: You wanna fight?"
D0AA64: 0E            Clear animations
D0AA65: 03 0B 88 AD   Animation for character 1(GAU) at $D0AD88
D0AA69: 04 05 C0 AD   Animation for character 2(SABIN) at $D0ADC0
D0AA6D: 0F            Excecute animations
D0AA6E: 01 41         Display long battle dialogue $41 at bottom of the screen
                         "GAU: Me not wanna hurt you……"
D0AA70: 0E            Clear animations
D0AA71: 03 0B 96 AD   Animation for character 1(GAU) at $D0AD96
D0AA75: 04 05 CE AD   Animation for character 2(SABIN) at $D0ADCE
D0AA79: 0F            Excecute animations
D0AA7A: 01 42         Display long battle dialogue $42 at bottom of the screen
                         "SABIN: Stop looking at me like that!"
D0AA7C: 0E            Clear animations
D0AA7D: 03 0B DC AD   Animation for character 1(GAU) at $D0ADDC
D0AA81: 04 05 5D AE   Animation for character 2(SABIN) at $D0AE5D
D0AA85: 0F            Excecute animations
D0AA86: 01 4D         Display long battle dialogue $4D at bottom of the screen
                         "SABIN: Wheeze……puff……! You’re pretty tough!"
D0AA88: 01 F9         Display long battle dialogue $F9 at bottom of the screen
                         "GAU: Wah, ha! That fun! You strong!"
D0AA8A: 0E            Clear animations
D0AA8B: 03 0B DE AE   Animation for character 1(GAU) at $D0AEDE
D0AA8F: 04 05 6E AF   Animation for character 2(SABIN) at $D0AF6E
D0AA93: 0F            Excecute animations
D0AA94: 01 43         Display long battle dialogue $43 at bottom of the screen
                         "GAU: Me like dancing! You good leader!"
D0AA96: 0E            Clear animations
D0AA97: 03 05 EF AF   Animation for character 1(SABIN) at $D0AFEF
D0AA9B: 0F            Excecute animations
D0AA9C: 01 44         Display long battle dialogue $44 at bottom of the screen
                         "SABIN: Shut up!!"
D0AA9E: 0E            Clear animations
D0AA9F: 03 02 FD AF   Animation for character 1(CYAN) at $D0AFFD
D0AAA3: 04 0B 1A B0   Animation for character 2(GAU) at $D0B01A
D0AAA7: 05 05 38 B0   Animation for character 3(SABIN) at $D0B038
D0AAAB: 0F            Excecute animations
D0AAAC: 01 45         Display long battle dialogue $45 at bottom of the screen
                         "CYAN: Simmer down, sirs! And thou, o wild one…… who might thou be"
D0AAAE: 0E            Clear animations
D0AAAF: 03 0B 56 B0   Animation for character 1(GAU) at $D0B056
D0AAB3: 04 02 15 B4   Animation for character 2(CYAN) at $D0B415
D0AAB7: 05 05 15 B4   Animation for character 3(SABIN) at $D0B415
D0AABB: 0F            Excecute animations
D0AABC: 01 46         Display long battle dialogue $46 at bottom of the screen
                         "GAU: Thou?"
D0AABE: 0E            Clear animations
D0AABF: 03 0B 74 B0   Animation for character 1(GAU) at $D0B074
D0AAC3: 04 02 09 B4   Animation for character 2(CYAN) at $D0B409
D0AAC7: 05 05 09 B4   Animation for character 3(SABIN) at $D0B409
D0AACB: 0F            Excecute animations
D0AACC: 01 47         Display long battle dialogue $47 at bottom of the screen
                         "GAU: Thou! Thou!"
D0AACE: 0E            Clear animations
D0AACF: 03 0B 8A B0   Animation for character 1(GAU) at $D0B08A
D0AAD3: 04 02 15 B4   Animation for character 2(CYAN) at $D0B415
D0AAD7: 05 05 15 B4   Animation for character 3(SABIN) at $D0B415
D0AADB: 0F            Excecute animations
D0AADC: 01 47         Display long battle dialogue $47 at bottom of the screen
                         "GAU: Thou! Thou!"
D0AADE: 0E            Clear animations
D0AADF: 03 0B A0 B0   Animation for character 1(GAU) at $D0B0A0
D0AAE3: 04 02 0F B4   Animation for character 2(CYAN) at $D0B40F
D0AAE7: 05 05 0F B4   Animation for character 3(SABIN) at $D0B40F
D0AAEB: 0F            Excecute animations
D0AAEC: 01 47         Display long battle dialogue $47 at bottom of the screen
                         "GAU: Thou! Thou!"
D0AAEE: 0E            Clear animations
D0AAEF: 03 0B B6 B0   Animation for character 1(GAU) at $D0B0B6
D0AAF3: 04 02 1B B4   Animation for character 2(CYAN) at $D0B41B
D0AAF7: 05 05 09 B4   Animation for character 3(SABIN) at $D0B409
D0AAFB: 0F            Excecute animations
D0AAFC: 01 47         Display long battle dialogue $47 at bottom of the screen
                         "GAU: Thou! Thou!"
D0AAFE: 01 48         Display long battle dialogue $48 at bottom of the screen
                         "GAU: You angry?"
D0AB00: 0E            Clear animations
D0AB01: 03 05 CC B0   Animation for character 1(SABIN) at $D0B0CC
D0AB05: 0F            Excecute animations
D0AB06: 0E            Clear animations
D0AB07: 03 0B DF B0   Animation for character 1(GAU) at $D0B0DF
D0AB0B: 0F            Excecute animations
D0AB0C: 01 49         Display long battle dialogue $49 at bottom of the screen
                         "GAU: CYAN! You angry……me?"
D0AB0E: 0E            Clear animations
D0AB0F: 03 0B F2 B0   Animation for character 1(GAU) at $D0B0F2
D0AB13: 0F            Excecute animations
D0AB14: 01 49         Display long battle dialogue $49 at bottom of the screen
                         "GAU: CYAN! You angry……me?"
D0AB16: 0E            Clear animations
D0AB17: 03 0B 05 B1   Animation for character 1(GAU) at $D0B105
D0AB1B: 0F            Excecute animations
D0AB1C: 01 49         Display long battle dialogue $49 at bottom of the screen
                         "GAU: CYAN! You angry……me?"
D0AB1E: 0E            Clear animations
D0AB1F: 03 05 18 B1   Animation for character 1(SABIN) at $D0B118
D0AB23: 04 0B 30 B1   Animation for character 2(GAU) at $D0B130
D0AB27: 0F            Excecute animations
D0AB28: 01 4A         Display long battle dialogue $4A at bottom of the screen
                         "SABIN: Listen, his family was just……"
D0AB2A: 0E            Clear animations
D0AB2B: 03 0B 43 B1   Animation for character 1(GAU) at $D0B143
D0AB2F: 0F            Excecute animations
D0AB30: 01 4B         Display long battle dialogue $4B at bottom of the screen
                         "GAU: Me understand……me sorry. Me not mean person……"
D0AB32: 0E            Clear animations
D0AB33: 03 02 0F B4   Animation for character 1(CYAN) at $D0B40F
D0AB37: 0F            Excecute animations
D0AB38: 01 9E         Display long battle dialogue $9E at bottom of the screen
                         "CYAN: Look! We can’t have ye two prancing ’round all day! GAU, I think we’re going to get on well together. Why don’t you join us"
D0AB3A: 0E            Clear animations
D0AB3B: 03 0B 56 B1   Animation for character 1(GAU) at $D0B156
D0AB3F: 04 02 09 B4   Animation for character 2(CYAN) at $D0B409
D0AB43: 05 05 09 B4   Animation for character 3(SABIN) at $D0B409
D0AB47: 0F            Excecute animations
D0AB48: 01 9F         Display long battle dialogue $9F at bottom of the screen
                         "GAU: Ah! I give you present! GAU give CYAN and SABIN nice gift in thanks for food!"
D0AB4A: 0E            Clear animations
D0AB4B: 03 0B 1B B4   Animation for character 1(GAU) at $D0B41B
D0AB4F: 04 02 0F B4   Animation for character 2(CYAN) at $D0B40F
D0AB53: 05 05 69 B1   Animation for character 3(SABIN) at $D0B169
D0AB57: 0F            Excecute animations
D0AB58: 01 A0         Display long battle dialogue $A0 at bottom of the screen
                         "SABIN: What manner of rubbish do you suppose he’s gonna…?"
D0AB5A: 0E            Clear animations
D0AB5B: 03 0B 76 B1   Animation for character 1(GAU) at $D0B176
D0AB5F: 04 02 09 B4   Animation for character 2(CYAN) at $D0B409
D0AB63: 0F            Excecute animations
D0AB64: 01 A1         Display long battle dialogue $A1 at bottom of the screen
                         "GAU: GAU’s treasure…… shiny, shiny!! Shiny, shiny, shiny!!!"
D0AB66: 0E            Clear animations
D0AB67: 03 05 83 B1   Animation for character 1(SABIN) at $D0B183
D0AB6B: 04 02 0F B4   Animation for character 2(CYAN) at $D0B40F
D0AB6F: 05 0B 0F B4   Animation for character 3(GAU) at $D0B40F
D0AB73: 0F            Excecute animations
D0AB74: 01 A2         Display long battle dialogue $A2 at bottom of the screen
                         "SABIN: Can anything be THAT shiny?"
D0AB76: 01 A3         Display long battle dialogue $A3 at bottom of the screen
                         "GAU: Does Mr. Thou like shiny thing?"
D0AB78: 0E            Clear animations
D0AB79: 03 05 15 B4   Animation for character 1(SABIN) at $D0B415
D0AB7D: 0F            Excecute animations
D0AB7E: 01 A4         Display long battle dialogue $A4 at bottom of the screen
                         "SABIN: Mr. Thou’s that one, over THERE!!"
D0AB80: 0E            Clear animations
D0AB81: 03 05 96 B1   Animation for character 1(SABIN) at $D0B196
D0AB85: 0F            Excecute animations
D0AB86: 01 4E         Display long battle dialogue $4E at bottom of the screen
                         "A shiny thing, eh…? Think how jealous LOCKE’s gonna be when he hears about this"
D0AB88: 0E            Clear animations
D0AB89: 03 0B 9F B1   Animation for character 1(GAU) at $D0B19F
D0AB8D: 04 05 15 B4   Animation for character 2(SABIN) at $D0B415
D0AB91: 0F            Excecute animations
D0AB92: 01 A5         Display long battle dialogue $A5 at bottom of the screen
                         "GAU: Who be LOCKE? He bad man? Maybe he try steal my treasure"
D0AB94: 0E            Clear animations
D0AB95: 03 0B B4 B1   Animation for character 1(GAU) at $D0B1B4
D0AB99: 0F            Excecute animations
D0AB9A: 01 A6         Display long battle dialogue $A6 at bottom of the screen
                         "SABIN: LOCKE? Well, he’s……"
D0AB9C: 0E            Clear animations
D0AB9D: 03 05 BC B1   Animation for character 1(SABIN) at $D0B1BC
D0ABA1: 0F            Excecute animations
D0ABA2: 01 A7         Display long battle dialogue $A7 at bottom of the screen
                         "SABIN: Listen when someone’s talking to you!"
D0ABA4: 0E            Clear animations
D0ABA5: 03 02 0F B4   Animation for character 1(CYAN) at $D0B40F
D0ABA9: 0F            Excecute animations
D0ABAA: 0E            Clear animations
D0ABAB: 03 02 09 B4   Animation for character 1(CYAN) at $D0B409
D0ABAF: 04 05 15 B4   Animation for character 2(SABIN) at $D0B415
D0ABB3: 0F            Excecute animations
D0ABB4: 01 A8         Display long battle dialogue $A8 at bottom of the screen
                         "CYAN: I think he’s trying to tell us something!"
D0ABB6: 0E            Clear animations
D0ABB7: 03 05 CB B1   Animation for character 1(SABIN) at $D0B1CB
D0ABBB: 0F            Excecute animations
D0ABBC: 01 A9         Display long battle dialogue $A9 at bottom of the screen
                         "SABIN: Urgh……all right……carry on……"
D0ABBE: 0E            Clear animations
D0ABBF: 03 0B DA B1   Animation for character 1(GAU) at $D0B1DA
D0ABC3: 04 05 09 B4   Animation for character 2(SABIN) at $D0B409
D0ABC7: 0F            Excecute animations
D0ABC8: 01 AA         Display long battle dialogue $AA at bottom of the screen
                         "GAU: Here! Here! Shiny thing here!!"
D0ABCA: 01 AB         Display long battle dialogue $AB at bottom of the screen
                         "GAU: SABIN, place where you buy food… it called Mobliz!"
D0ABCC: 01 AC         Display long battle dialogue $AC at bottom of the screen
                         "GAU: CYAN, place where you stand…… river brought you there……"
D0ABCE: 01 AD         Display long battle dialogue $AD at bottom of the screen
                         "Now, we go Crescent Mountain! Shiny thing, there!"
D0ABD0: 0E            Clear animations
D0ABD1: 03 0B 17 B2   Animation for character 1(GAU) at $D0B217
D0ABD5: 04 02 2C B2   Animation for character 2(CYAN) at $D0B22C
D0ABD9: 05 05 41 B2   Animation for character 3(SABIN) at $D0B241
D0ABDD: 0F            Excecute animations
D0ABDE: 01 AE         Display long battle dialogue $AE at bottom of the screen
                         "CYAN: Look, let’s just go along with him to this Crescent Mountain"
D0ABE0: 0E            Clear animations
D0ABE1: 03 0B 56 B2   Animation for character 1(GAU) at $D0B256
D0ABE5: 04 02 68 B2   Animation for character 2(CYAN) at $D0B268
D0ABE9: 05 05 7A B2   Animation for character 3(SABIN) at $D0B27A
D0ABED: 0F            Excecute animations
D0ABEE: 01 AF         Display long battle dialogue $AF at bottom of the screen
                         "SABIN: Phew……why’d we invite him along, anyway…?"
D0ABF0: 0E            Clear animations
D0ABF1: 03 0B 91 B2   Animation for character 1(GAU) at $D0B291
D0ABF5: 0F            Excecute animations
D0ABF6: 01 B0         Display long battle dialogue $B0 at bottom of the screen
                         "GAU: Mr. Thou! Hurry up! We’re leaving!!"
D0ABF8: 0E            Clear animations
D0ABF9: 03 05 15 B4   Animation for character 1(SABIN) at $D0B415
D0ABFD: 0F            Excecute animations
D0ABFE: 01 B1         Display long battle dialogue $B1 at bottom of the screen
                         "SABIN: Hey! I told you once, I’m not Mr. Thou!!! "
D0AC00: 0E            Clear animations
D0AC01: 03 05 E1 B2   Animation for character 1(SABIN) at $D0B2E1
D0AC05: 04 0B E1 B2   Animation for character 2(GAU) at $D0B2E1
D0AC09: 0F            Excecute animations
D0AC0A: 0E            Clear animations
D0AC0B: 03 05 EC B3   Animation for character 1(SABIN) at $D0B3EC
D0AC0F: 0F            Excecute animations
D0AC10: 0E            Clear animations
D0AC11: 03 05 F6 B2   Animation for character 1(SABIN) at $D0B2F6
D0AC15: 0F            Excecute animations
D0AC16: 0E            Clear animations
D0AC17: 03 05 09 B4   Animation for character 1(SABIN) at $D0B409
D0AC1B: 0F            Excecute animations
D0AC1C: 01 B7         Display long battle dialogue $B7 at bottom of the screen
                         "KAPPA: Here’s how to build up GAU’s skills."
D0AC1E: 01 B2         Display long battle dialogue $B2 at bottom of the screen
                         "1. Choose “Leap”, a command that only appears when you are on the Veldt"
D0AC20: 0E            Clear animations
D0AC21: 0D 03 05 FF   Do event animation $03 (attacker $05, target $FF
D0AC25: 03 05 1A B3   Animation for character 1(SABIN) at $D0B31A
D0AC29: 0F            Excecute animations
D0AC2A: 01 B3         Display long battle dialogue $B3 at bottom of the screen
                         "2. Keep fighting on the Veldt, and GAU will reappear. He’ll have learned the"
D0AC2C: 0E            Clear animations
D0AC2D: 03 05 3A B3   Animation for character 1(SABIN) at $D0B33A
D0AC31: 0F            Excecute animations
D0AC32: 01 B4         Display long battle dialogue $B4 at bottom of the screen
                         "3. …attacks of the monsters you were fighting when he leapt and returned"
D0AC34: 0E            Clear animations
D0AC35: 03 05 5F B3   Animation for character 1(SABIN) at $D0B35F
D0AC39: 0F            Excecute animations
D0AC3A: 01 B5         Display long battle dialogue $B5 at bottom of the screen
                         "Uwaau~!!"
D0AC3C: 0E            Clear animations
D0AC3D: 03 05 6E B3   Animation for character 1(SABIN) at $D0B36E
D0AC41: 0F            Excecute animations
D0AC42: 01 B5         Display long battle dialogue $B5 at bottom of the screen
                         "Uwaau~!!"
D0AC44: 01 B6         Display long battle dialogue $B6 at bottom of the screen
                         "4. Choose the command “Rage” and you can use any of the attacks he’s learned"
D0AC46: 0E            Clear animations
D0AC47: 03 05 7D B3   Animation for character 1(SABIN) at $D0B37D
D0AC4B: 0F            Excecute animations
D0AC4C: 01 9D         Display long battle dialogue $9D at bottom of the screen
                         "And now, please continue your quest!"
D0AC4E: 0E            Clear animations
D0AC4F: 03 05 98 B3   Animation for character 1(SABIN) at $D0B398
D0AC53: 0F            Excecute animations
D0AC54: 0E            Clear animations
D0AC55: 03 05 DD B3   Animation for character 1(SABIN) at $D0B3DD
D0AC59: 04 05 FD B3   Animation for character 2(SABIN) at $D0B3FD
D0AC5D: 0F            Excecute animations
D0AC5E: 10            Close dialogue window at bottom of the screen
D0AC5E: FF            End of battle event
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Messages In This Thread
Giving Lore to Another Character - by SSJ Rick - 10-18-2010, 04:53 PM
RE: Giving Lore To Another Character (Hex) - by madsiur - 03-02-2017, 09:16 PM

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