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Slot Questions
(04-05-2017, 01:02 AM)assassin Wrote: 1. yes; see C2/1726, C2/3666, and C2/36A6.
3. come on. how'd you manage to paste the above table without scrolling down one inch?
So, I know this is going to sound stupid but I've been going off of intuition and re-posted bits of code from random forum posts. I literally copied the table from the link I posted in the original post. When I first joined the website Madsiur sent me some links regarding ASM hacking, which were at the time full on gobbledygook to me. I never got around to looking at the C1, C2, and C3 banks, which I didn't know were commented on. I kind of thought people were posting code and explaining it on the fly.
Honestly, I'm feeling pretty embarrassed right now.
I'm sorry for being such a nuisance. I just want to make sure I've got a handle on all of this.
This part branches all of the slot commands away from the Joker Doom preset name if they aren't associated with Lv. 5 Doom.
Code:
Slot
C2/1726: A9 10 LDA #$10
C2/1728: 14 B0 TRB $B0 (??? See functions C2/13D3 and C2/57C2 for usual
purpose; dunno whether it does anything here.)
C2/172A: A5 B6 LDA $B6
C2/172C: C9 94 CMP #$94
C2/172E: D0 04 BNE $1734 (branch if not L.5 Doom [i.e. one of the Joker Dooms])
C2/1730: A9 07 LDA #$07
C2/1732: 80 31 BRA $1765
C2/1734: C9 51 CMP #$51
C2/1736: 90 2B BCC $1763 (branch if spell # is below Fire Skean. iow, branch
if Slot's summoning an Esper.)
C2/1738: C9 FE CMP #$FE
C2/173A: D0 05 BNE $1741 (Branch if not Lagomorph)
C2/173C: A9 07 LDA #$07
C2/173E: 8D 01 34 STA $3401 (Set to display text 7)
This part sets the targeting:
Code:
(Data - Joker Doom targeting)
C2/4E52: 0F (7-7-bar => your whole party)
C2/4E53: 3F (7-7-7 => whole enemy party)
This part Ignores Death Status Immunity:
Code:
(Joker Dooms)
C2/36A6: A9 02 LDA #$02
C2/36A8: 0C 46 3A TSB $3A46 (set flag to let attack target normally untargetable
entities: Jumpers [err, scratch that, since they'd
have to be un-Hidden, which i don't think is
possible], Seized characters, and will ignore "Exclude
Attacker from targets" and "Abort on characters", etc.)
C2/36AB: 1C A2 11 TRB $11A2 (Clear miss if instant death protected)
And this part makes it unblockable:
Code:
C2/36AE: A9 20 LDA #$20
C2/36B0: 0C A4 11 TSB $11A4 (Sets unblockable)
Then there's this:
Code:
C2/36B5: 8D 29 3A STA $3A29 (temporary byte 2 for ($76) animation buffer)
C2/36B8: A9 55 LDA #$55 (Joker Doom)
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