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Magitek Command

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(03-20-2017, 06:39 PM)Gi Nattak Wrote: My 2 cents is that there's nothing weird about it, that's just how it's coded to look since it assuming the character is wearing Magitek Armor. It's not coded to check if the character is not wearing the armor, and then change the animation, because there is no instance of this in the vanilla game. Without additional coding to do this, if you were planning on ditching the M.Tek Armor suits in battle you could mess with the spell animation coding using the Battle Animation script found here and change the x/y position of the beam: https://www.ff6hacking.com/wiki/doku.php...s:doc:game
Maybe, I wasn't being clear. The real issue is not the battle animation. It's the fact that after searching throughout numerous threads of discussion about giving various characters the Magitek Command, I didn't see one mention of having to change the animation. I was beginning to think there was a setting or a patch of some sort that everyone but me was aware of.

Thanks for the quick reply btw.
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Messages In This Thread
Magitek Command - by Timbo - 03-20-2017, 05:49 PM
RE: Magitek Command - by Gi Nattak - 03-20-2017, 06:39 PM
RE: Magitek Command - by Timbo - 03-20-2017, 07:46 PM
RE: Magitek Command - by Turbotastic - 03-20-2017, 11:31 PM
RE: Magitek Command - by madsiur - 03-21-2017, 01:56 PM
RE: Magitek Command - by B-Run - 03-22-2017, 07:55 AM

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