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FF6 Advance Disassemblies

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(03-18-2017, 02:08 PM)13375K37CH3R Wrote: Looks pretty cool! I notice it's missing a bunch of stuff, though. For example, I wanted to label the code at ROM:080A65F0(U)/ROM:080A7160(E) as being the Vanish trigger function, but that's not included in the disassembly.

I may have deleted it by mistake or some code path(s) were omitted by IDA. I know the SNES IDA loader cannot deal with jump tables, so I'm not sure the state of this with the GBA loader. Thanks for the list and getting involved! I think missing IDA functions should be listed as well, so that way I can disassemble them manually. If you ever find some with no$GBA let me know.
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Messages In This Thread
FF6 Advance Disassemblies - by madsiur - 03-18-2017, 09:33 AM
RE: FF6 Advance Disassemblies - by 13375K37CH3R - 03-18-2017, 02:08 PM
RE: FF6 Advance Disassemblies - by madsiur - 03-18-2017, 02:46 PM
RE: FF6 Advance Disassemblies - by madsiur - 03-19-2017, 10:44 AM

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