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Patch: Independent Stop
01-06-2017, 10:18 PM
the current way (with your above patch) makes sense enough to me.. i see Slow and Haste as having the same scope as Stop, albeit subordinate to it.
also, C2/09D2 is quite deliberate about things. storing a value to $3ADD immediately after it checks for these statuses.
if Square didn't want the two to affect anything outside ATB and ready stances, they could've made them modify a copy of the Speed stat instead. however, they went the route of giving time magics a wider influence.
what's your reason for having Poison separate from Regen? would Seizure (and Phantasm's unnamed clone) go with the latter? as for Reflect, are you seeing it as something that's happening immediately around you as opposed to of you? if that's the case, why should it be influenced by Stop?
also, C2/09D2 is quite deliberate about things. storing a value to $3ADD immediately after it checks for these statuses.
if Square didn't want the two to affect anything outside ATB and ready stances, they could've made them modify a copy of the Speed stat instead. however, they went the route of giving time magics a wider influence.
what's your reason for having Poison separate from Regen? would Seizure (and Phantasm's unnamed clone) go with the latter? as for Reflect, are you seeing it as something that's happening immediately around you as opposed to of you? if that's the case, why should it be influenced by Stop?
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