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Fuse Spell Pool Submissions
10-25-2016, 10:33 PM
I realized that we need to expand the Attack Animation Data if we expand the scripts. Each scipt is multiplied by 6 to get its attack Animation Data. As an example using a copy of the pearl script and putting it at the end of the scripts ($0294) instead of the original $E4 will load garbage data and the wrong graphics. That is why I updated my above post with correct expansion.
Also, some scripts using command $80 could use the script ID in the $C1 bank ASM code. This mean in this case we need to restore the corresponding original ID. Luckily, most of these commands are specific to a single script.
I find the way of having 2 or 3 bin files open for each script of a spell an easy way to edit if you have an ASM file. I included the pearl2 example. No need to recalculate pointers. You edit the script and roll the ASM file and test your changes. We could build a similar file for all the scripts. It will ease the process.
My pearl 2 example is butchered but it'S just to show the possibilities:
http://madsiur.net/pearl2.zip
Also, some scripts using command $80 could use the script ID in the $C1 bank ASM code. This mean in this case we need to restore the corresponding original ID. Luckily, most of these commands are specific to a single script.
I find the way of having 2 or 3 bin files open for each script of a spell an easy way to edit if you have an ASM file. I included the pearl2 example. No need to recalculate pointers. You edit the script and roll the ASM file and test your changes. We could build a similar file for all the scripts. It will ease the process.
My pearl 2 example is butchered but it'S just to show the possibilities:
http://madsiur.net/pearl2.zip
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