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Fuse Spell Pool Submissions

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I realized that we need to expand the Attack Animation Data if we expand the scripts. Each scipt is multiplied by 6 to get its attack Animation Data. As an example using a copy of the pearl script and putting it at the end of the scripts ($0294) instead of the original $E4 will load garbage data and the wrong graphics. That is why I updated my above post with correct expansion.

Also, some scripts using command $80 could use the script ID in the $C1 bank ASM code. This mean in this case we need to restore the corresponding original ID. Luckily, most of these commands are specific to a single script.

I find the way of having 2 or 3 bin files open for each script of a spell an easy way to edit if you have an ASM file. I included the pearl2 example. No need to recalculate pointers. You edit the script and roll the ASM file and test your changes. We could build a similar file for all the scripts. It will ease the process.

My pearl 2 example is butchered but it'S just to show the possibilities:

http://madsiur.net/pearl2.zip



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Messages In This Thread
Fuse Spell Pool Submissions - by B-Run - 10-08-2016, 08:50 AM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-10-2016, 06:08 PM
RE: Fuse Spell Pool Submissions - by Kugawattan - 10-11-2016, 11:22 AM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-11-2016, 03:06 PM
RE: Fuse Spell Pool Submissions - by FF6Fanatic - 10-11-2016, 09:49 PM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-12-2016, 02:02 PM
RE: Fuse Spell Pool Submissions - by madsiur - 10-20-2016, 05:25 AM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-20-2016, 11:40 AM
RE: Fuse Spell Pool Submissions - by madsiur - 10-20-2016, 12:41 PM
RE: Fuse Spell Pool Submissions - by B-Run - 10-20-2016, 04:42 PM
RE: Fuse Spell Pool Submissions - by madsiur - 10-20-2016, 05:56 PM
RE: Fuse Spell Pool Submissions - by madsiur - 10-21-2016, 03:27 AM
RE: Fuse Spell Pool Submissions - by madsiur - 10-25-2016, 10:33 PM
RE: Fuse Spell Pool Submissions - by SSJ Rick - 10-30-2016, 09:29 PM

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