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Fuse Spell Pool Submissions
As discussed on B-Run stream, we'll expand animations. First step is the attack animations data (14 bytes you edit in FF3usME) and animation scripts. I made room for 50 extra script pointers (100 bytes). This should cover all we need. As for the scripts, they are at beginning of their bank so space is unlimited. Same goes for animation data which has nothing following. I'm not sure if banks $F4 and $F5 is the best spot, but this can be changed.
The goal is to not modify vanilla data. If more than one person play with this, you could save your animation data as a 14 bytes binary file and post it in the thread. Same goes for animation scripts. Putting everything together after should be easy. In fact I don't even know why I expanded a ROM, made a patch and everything, you could as well overwrite vanilla data and only post the modified data or script here.
Importing new animation graphics is a more complex task and I don't think we really need it for now. Let's see what we can do with the scripts and vanilla graphics. I'll try to come out with some animations as well.
http://madsiur.net/animations.zip
The goal is to not modify vanilla data. If more than one person play with this, you could save your animation data as a 14 bytes binary file and post it in the thread. Same goes for animation scripts. Putting everything together after should be easy. In fact I don't even know why I expanded a ROM, made a patch and everything, you could as well overwrite vanilla data and only post the modified data or script here.
Importing new animation graphics is a more complex task and I don't think we really need it for now. Let's see what we can do with the scripts and vanilla graphics. I'll try to come out with some animations as well.
http://madsiur.net/animations.zip
Code:
;new data
F40000 F405FF Pointers to Battle Animation Scripts (+$F50000)
F40600 F41FFF Attack Animation Data (475 items max, 14 bytes each)
F42000 F42FFF Attack Graphics Data (minimum 656 items, 6 bytes each)
F50000 F57FB1 Battle Animation Scripts (768 items max, variable length)
;old data
D00000 D07FB1 Free Space
D07FB2 D097FF Free Space
D1EAD8 D1EFFF Free Space
D4D000 D4DF3B Free Space
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