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(10-16-2016, 07:10 PM)Madsiur Wrote:
(10-16-2016, 06:18 PM)Robo Jesus Wrote: Well, I suppose if the coders wanted they could easily add in another "Item List" (255 potential items) into the coding [...]

This is possible but nobody I am aware of knows how to expand items. Serious work would need to be done, even if we consider using FF6-T code as a base. There is also the free RAM problem (not SRAM) for items management during the game. FF6-T cannot be copied in this regard since it has FF6j as a base.


(10-16-2016, 06:18 PM)Robo Jesus Wrote: But speaking of potential ideas involving the items, FF6 as a setting is supposed to have "Gunpowder". Where is it? Why not rename the superhappyfunball type item into things like "Grenades", and then mess around with the coding to make 'more and less powerful' versions? A lot of those items can also be turned into "Magic" items, specialized relics that do things for various characters like 'Leo's Armlet', 'natural' monster 'item' drops like "Feathers", "Bones", and "Scales" (among other things) that can be used in the collessium or special events, and there'd still be a ton of item spaces left over.

These are great ideas but unless I see items expansion feasible and on the table, current items modifications are a bit out of scope for this project. We want this hack to be as close to vanilla as possible but with expansions related to the two new characters. What could be possible like Lockirby stated is adding an effect to an item when Iris use or wore it without altering the original effect on the first 14th characters.


(10-16-2016, 06:18 PM)Robo Jesus Wrote: I also loved what "Brave New World" did with regards to learning spells and improving stats, but know that might not be workable due to it using the unused Cyan coding spaces for that bit of coding work.

BNW has a nice system but then again vanilla system should be kept if we want to stick to the project spirit. I'm not against a change on this regard though.


(10-16-2016, 06:18 PM)Robo Jesus Wrote: An Esper (or Monster maybe?) that survives Kefka's shit and joins the party is one thing that springs to mind. Regarding the idea of a "Soldier" joining the party, in the WoR the underground passage in and out of South Figaro does have a lot of WoB enemies (I.E. Soldiers) running about, so that could be tied that into things if desired. Only issue is explaining why the Empire soldiers down there are still attacking even after the Empire agreed to leave though (let alone what they're doing still existing after Kefka fucked everything up). Still, that is fixable and usable if desired.

There will probably be a character concept / story submission thread for the 16th spot so you'll be able to submit your ideas to vote. I like the idea of a soldier joining.


(10-16-2016, 06:18 PM)Robo Jesus Wrote: Another thought is monsters having multiple steals. You should recognize your own work with that.

With item expansion this would be cool. Your "crafting" or Colosseum items you mentioned would be perfect with this. However item ID in the steal / drop table is one byte it would need to be expanded to two. I know there is a way to use the MSB of the SRAM item quantity byte to signify additional items during gameplay but I don't know for item IDs as data. Even in FF6A you cannot win or steal an item beyond $FF.

Yeah, some of those things would require an expanded Mod and hard-code hacking to effectively expand the item list (the bigger issue there is the item descriptions in my honest opinion, but that too can be worked around with some short but effective descriptions). Still, I had to include the "Ideas", because well, it's just talk atm. No harm in throwing random ideas around, and 'aiming high' sometimes allow for amusing successes. Though I figured FF6A got an 'effective' 510 potential items by doubling that byte space, even if they only used 270 (271 if we include the "Blank Spot"?) of those effective 510 items total. I do have links to maps of the FF6A Rom coding, so that helps.

Still, some parts of the "Canon" game were the result of laziness and idiocy (I'm looking at you, oh plethora of easily fixed bugs and coding that makes no f**k**g sense. I mean, canon effectively punishes those who invest in "Stamina" by increasing the negative consequences, making it effectively the most worthless stat to invest in due to that. Bleh), and I'm looking forward to changes from that.

Still, I'll keep that info about the character concept / story submission thread in mind, and start writing up and fleshing out some things for use there. Not just one or two ideas/concepts for the characters in question, but an easy half-dozen or so. Expect something from that soon'ish.
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Messages In This Thread
Project Overview - by B-Run - 09-20-2016, 11:34 AM
RE: Project Overview - by Lockirby2 - 09-20-2016, 12:02 PM
RE: Project Overview - by FF6_Lover - 09-20-2016, 07:37 PM
RE: Project Overview - by madsiur - 09-20-2016, 09:38 PM
RE: Project Overview - by HatZen08 - 09-20-2016, 10:41 PM
RE: Project Overview - by SSJ Rick - 09-23-2016, 05:20 PM
RE: Project Overview - by Robo Jesus - 10-05-2016, 06:57 AM
RE: Project Overview - by madsiur - 10-06-2016, 12:27 AM
RE: Project Overview - by Robo Jesus - 10-16-2016, 06:18 PM
RE: Project Overview - by madsiur - 10-16-2016, 07:10 PM
RE: Project Overview - by Robo Jesus - 10-16-2016, 08:22 PM
RE: Project Overview - by madsiur - 10-16-2016, 09:05 PM
RE: Project Overview - by Robo Jesus - 10-16-2016, 11:47 PM
RE: Project Overview - by SSJ Rick - 10-17-2016, 04:51 PM
RE: Project Overview - by B-Run - 10-06-2016, 07:25 AM
RE: Project Overview - by Vanya - 10-12-2016, 07:33 PM
RE: Project Overview - by SSJ Rick - 10-13-2016, 06:27 PM

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