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(10-06-2016, 12:27 AM)Madsiur Wrote:
(10-05-2016, 06:57 AM)Robo Jesus Wrote: Well, there was an idea brought up in Auction House thread about the "Imp Robot" being a possible playable character

I wonder how much backstory and game event blending an auction house character would have compared to a character that is actually incorporated in the game events from the WOB and has ties with NPCs or PCs. The Imp Robot is a prize that the party win, it's hard to make him more deep than Gogo or Umaro...

Well, the "Imp Robot" as a playable character thought has been around for a long time by a large number of people, and as Vanya pointed out, a character like that can be tied into the plot somehow with very little work, but the real desire there is the ability to have "Magitek" as an option for a skill outside of the game start and Cyan's dream sequence.

Well, I suppose if the coders wanted they could easily add in another "Item List" (255 potential items) into the coding and then take advantage of the items for various things like the "Lion's Armlet" patch did (like gaining access to the "Health" skill).

But speaking of potential ideas involving the items, FF6 as a setting is supposed to have "Gunpowder". Where is it? Why not rename the superhappyfunball type item into things like "Grenades", and then mess around with the coding to make 'more and less powerful' versions? A lot of those items can also be turned into "Magic" items, specialized relics that do things for various characters like 'Leo's Armlet', 'natural' monster 'item' drops like "Feathers", "Bones", and "Scales" (among other things) that can be used in the collessium or special events, and there'd still be a ton of item spaces left over.

I also loved what "Brave New World" did with regards to learning spells and improving stats, but know that might not be workable due to it using the unused Cyan coding spaces for that bit of coding work. Sad

Ideas beyond that though?

An Esper (or Monster maybe?) that survives Kefka's shit and joins the party is one thing that springs to mind. Regarding the idea of a "Soldier" joining the party, in the WoR the underground passage in and out of South Figaro does have a lot of WoB enemies (I.E. Soldiers) running about, so that could be tied that into things if desired. Only issue is explaining why the Empire soldiers down there are still attacking even after the Empire agreed to leave though (let alone what they're doing still existing after Kefka fucked everything up). Still, that is fixable and usable if desired.

Another thought is monsters having multiple steals. You should recognize your own work with that. https://www.ff6hacking.com/forums/showth...p?tid=3173 LaughTongue
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  • SSJ Rick (10-17-2016)



Messages In This Thread
Project Overview - by B-Run - 09-20-2016, 11:34 AM
RE: Project Overview - by Lockirby2 - 09-20-2016, 12:02 PM
RE: Project Overview - by FF6_Lover - 09-20-2016, 07:37 PM
RE: Project Overview - by madsiur - 09-20-2016, 09:38 PM
RE: Project Overview - by HatZen08 - 09-20-2016, 10:41 PM
RE: Project Overview - by SSJ Rick - 09-23-2016, 05:20 PM
RE: Project Overview - by Robo Jesus - 10-05-2016, 06:57 AM
RE: Project Overview - by madsiur - 10-06-2016, 12:27 AM
RE: Project Overview - by Robo Jesus - 10-16-2016, 06:18 PM
RE: Project Overview - by madsiur - 10-16-2016, 07:10 PM
RE: Project Overview - by Robo Jesus - 10-16-2016, 08:22 PM
RE: Project Overview - by madsiur - 10-16-2016, 09:05 PM
RE: Project Overview - by Robo Jesus - 10-16-2016, 11:47 PM
RE: Project Overview - by SSJ Rick - 10-17-2016, 04:51 PM
RE: Project Overview - by B-Run - 10-06-2016, 07:25 AM
RE: Project Overview - by Vanya - 10-12-2016, 07:33 PM
RE: Project Overview - by SSJ Rick - 10-13-2016, 06:27 PM

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