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FF6LE Rogue CE / Zone Doctor CE
I've updated FF6LE CE to version 0.8.1!
This is simply a bugfix that was in original FF6LE:
When saving all the tilesets, the code would look if tilemap X (instead of tileset X) has been modified, resulting in compressing unmodified tilesets. This is nothing dramatic but in some cases it would lead to the "not enough tilesets free space" error, preventing from correctly saving the ROM. This may also mean the compression algorithm in the editor is somewhat different from the the one developed by Squaresoft, maybe less efficient?? I have not yet checked Zone Doctor if the same mistake has been made but I will do this week.
I also updated all assembly info and from now on there will be a single build for x64 and x86 OS.
This is simply a bugfix that was in original FF6LE:
When saving all the tilesets, the code would look if tilemap X (instead of tileset X) has been modified, resulting in compressing unmodified tilesets. This is nothing dramatic but in some cases it would lead to the "not enough tilesets free space" error, preventing from correctly saving the ROM. This may also mean the compression algorithm in the editor is somewhat different from the the one developed by Squaresoft, maybe less efficient?? I have not yet checked Zone Doctor if the same mistake has been made but I will do this week.
I also updated all assembly info and from now on there will be a single build for x64 and x86 OS.
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