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Normalised Item Magic
02-04-2017, 08:54 PM
(04-28-2016, 10:43 AM)seibaby Wrote: Unfortunately, the two properties are intertwined in the damage modification code and not easily separated. Fixing this issue requires a bigger hack, preferably one that allows the damage modification code to accept a byte as input, check each bit individually, and turn off or on the 7 different properties of damage modification accordingly. Then we could have attacks that ignore row, but not defense, or any other combination. Some day I may tackle that kind of hack...I've always thought that such an engine hack would be a worthwhile endeavor. Since there are 7 sub-steps in damage modification, I was envisioning using a byte; bit #$80 being a quick check to jump over all of it, but then each of the other bits corresponding to one of the sub-steps. It would be handy for future hackers to build from such a hack, but without the tools and/or application of its features, it's hard to get motivated to make such a function.
I appreciate the prayers and good wishes. Those who don't know, I was diagnosed with stage 4 melanoma in 2019, and I have done well with the treatment, but eventually treatments stop working and you change. I recently had a seizure at work, now I am healing but not able to work or really do much at all. The focus is just to get better. Again, thanks for the support and if I can help you I will. I've forgotten more about this game than most people should ever learn, lol.
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