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GrayShadow's 'Giving Gogo Magic' code
Looks like just the CMP instruction values for the corresponding characters.
In order to alter this to work for Umaro instead of Gogo, all the related CMP #$0D in 'section 2 and 3' should be changed to CMP #$0E, changed in the asm file here before you patch it. The CMP #$0D, while not Gogo's ID, is one after because it is actually saying to not allow anything after character 0C... so changing these to 0E broadens the range by 1 more and gets Umaro involved then.
For changing Relm's natural magic over to Edgar, same thing, look for the section in the code that does this and change the CMP #$08 to CMP #$04.
That's all you'll have to do is edit those values to another.
In order to alter this to work for Umaro instead of Gogo, all the related CMP #$0D in 'section 2 and 3' should be changed to CMP #$0E, changed in the asm file here before you patch it. The CMP #$0D, while not Gogo's ID, is one after because it is actually saying to not allow anything after character 0C... so changing these to 0E broadens the range by 1 more and gets Umaro involved then.
For changing Relm's natural magic over to Edgar, same thing, look for the section in the code that does this and change the CMP #$08 to CMP #$04.
That's all you'll have to do is edit those values to another.
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