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Battle variables teller AI script

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Hi! Hello
So... what we have here?
Something that sane people shouldn't make.
it should be a script and nothing else, but since it needs to edit a lot of battle quotes i doubt there's a hack or vanilla rom which will benefit from it, unless it changes all the battle quotes involved, but that's pointless, so this comes with a patch.

Just slap a save file copy from the rom you wanna test and change its name to the one used from the patched rom and fight the monster with that AI(check the readme)

http://www.mediafire.com/download/lh8922...r+test.rar

You'll be able to know the current value of each bit of all variables from var 004 to var 035(23 in hex), just wait the script doing his work and take note of the values eventually.

I'd like to post the code even in the page, but hell... it's the biggest FF6 AI script i've ever seen in my life: its size is 12704 bytes!!! Surprised

So i let the script file inside the rar file, just read it from there, if you want.

It's up to you how to use it: trying to discover the effect of some var which is appearently unused in vanilla?
use it as a tester to figure out possible problems in a hack?
Gonna do a hack which relies a lot on battle variables which keep their value after the battle? (any resemblance to me is entirely accidental Tongue )
Whatever you want... well, now it's possible to do that.


PS. the subject of this thread is the script itself, so i put it here, don't know if it fits better in mods section or what.


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  • Gi Nattak (12-15-2015)



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Battle variables teller AI script - by Tenkarider - 12-15-2015, 07:28 PM

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