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Soldier sprites based on FF7 ATB Soldier sprites

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Long as you accounted for it, but let me clear up my gibberish just for the record.

6 hours sleep + 9 minutes after the alarm - coffee = gibberish

Alright, all this from memory so, correct if needed.

Monster formations are displayed during battle on a 128x128 grid. The original trooper sprite is 64pixel tall and 32pixel wide. The vanilla mold formation that they are normally displayed on allows for three of those plus maybe one other.

The issue I was pointing out, any time magitek armor is used on the party, it takes:
1 PC color palette and a 128 tall by 32 wide pixel strip down the right side of that 128x128 pixel grid.

Meaning if using a monster formation that utilizes the mold set of four 64x64 boxes, (or anything that will tell the game to display that 128x32 strip down the right side will show graphical errors if magitek armor is used.

Not saying there is a problem here, just wanted to state the issue that might arise by making the trooper monster sprite wider without other changes. And attempt to make it understandable in case my last post was beyond gibberish.


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RE: Soldier sprites based on FF7 ATB Soldier sprites - by Catone - 05-31-2015, 06:48 AM

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