Poll: What is your favorite aspect of FF6 hacking? This poll is closed. |
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Animation changes | 3 | 7.14% | |
Dialogue changes | 4 | 9.52% | |
Coding (ASM) | 8 | 19.05% | |
Event creation/modification | 6 | 14.29% | |
Spriting | 6 | 14.29% | |
AI scripting | 3 | 7.14% | |
Map editing | 3 | 7.14% | |
Music | 5 | 11.90% | |
Other general editing | 4 | 9.52% | |
Total | 42 vote(s) | 100% |
* You voted for this item. | Show Results |
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Favorite aspect of FF6 hacking
04-04-2015, 02:45 AM
(This post was last modified: 04-04-2015, 02:47 AM by Tenkarider.)
I'd like to put almost everything, but music takes forever to be finished; dialogues most of the times means full game hack and so tracking down dialogues among thousands elements(and i don't know the exact position of each map dialogue in the list) ; events are great, but just thinking at moving many actors at the same time and fragmenting their queue in tons of little queue for each step... ;[
Finally the map is even more great, but i start a fight with the editor just to place properly layer 1 and 2 on a 4x4 tile piece of map
PS. while among choices i also voted spriting, inside that choice it's not included actors sprites, i definitively like most static ones, like monsters.
Finally the map is even more great, but i start a fight with the editor just to place properly layer 1 and 2 on a 4x4 tile piece of map
PS. while among choices i also voted spriting, inside that choice it's not included actors sprites, i definitively like most static ones, like monsters.
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