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FF6 Android portraits

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(02-21-2017, 12:10 PM)Timbo Wrote: What tools did you use for rescaling the size and reducing the colors and what was your process?

I use Gimp. The trick is to reframe the portrait to a multiple of 40 since SNES ones are 40x40. So let's say your iOS portrait is 170x170, you would resize the canvas (not resize the image) to 160x160 then resize the image to 40x40 using whatever filter that give best result (or none if that is the best looking).

Then after you change the color mode (Image -> mode) to Indexed and input 16 as number of colors. You can also remove the background with the "magic stick" tool by cutting the selection made with it. This is not mandatory as even if you have a white background, when importing the portrait this color should be used as transparency. Could be problematic with something like the Esper Terra since there is a lot of white, so removing the background in this case would be better.

Finally it's a matter of manually retouching the portrait with a 1px pen or brush to give it a SNES feel.


Have fun: https://www.spriters-resource.com/mobile...eet/67790/
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Messages In This Thread
FF6 Android portraits - by madsiur - 01-16-2014, 08:10 AM
RE: FF6 Android portraits - by Vanya - 01-16-2014, 03:33 PM
RE: FF6 Android portraits - by HatZen08 - 01-18-2014, 07:27 AM
RE: FF6 Android portraits - by Fenrir - 01-19-2014, 10:14 PM
RE: FF6 Android portraits - by Xenovant - 04-05-2014, 09:47 AM
RE: FF6 Android portraits - by Timbo - 02-21-2017, 12:10 PM
RE: FF6 Android portraits - by madsiur - 02-21-2017, 12:27 PM
RE: FF6 Android portraits - by JWhiteLXXXIX - 02-21-2017, 12:16 PM

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