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Fuse Discussion Thread

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Fuse will be Iris' special ability! But before we move onto working out special abilities, we need to talk logistics. Here is the original description for Fuse:

Quote:She would "Fuse" with an esper. I guess it could be with the equipped one, or within a list of 6-8. The esper could appear behind her, like with sketch. Thereafter, a second battle menu appear, like with "control", and she use ability related to the esper, not necessarily the spells she gives. Like Gau, she would gain status ailment and elemental resistances of the esper. Part of her pallette could change depending on the esper with a custom status ailment.
With this, you have great versality and you will be able to discover new things with each esper.
Also, another possiblity is, we could make the ability a lot stronger, but make it that a magicite is required to use the ability

Also, are we discussing about a relic that change the ability? Like fakemustache?
If so, i suggest that the relic change "Fuse" for "Wild Magic", which cast a random magic black magic, but alot stronger than the normal version. It could also rarely cast esper attack.

We need to discuss what kinds of moves we will be populating our moves with, and how we intend to do this visually.

This strikes me as a very visual ability set, first, we need to get the esper on the screen, then signify the fusion between Iris and the esper, and finally, we need to visually alter Iris' sprite so that we can tell it has been fused. All of these will likely require a LOT of ASM work.

So, what other options do we have? Are there less ASM-intensive options that would give us a similar feel? What kinds of changes should be made when she fuses; sprite, palette, stats? And for abilities; How many abilities per esper? do all espers have fuses? And lastly, do we want to keep or throw out the Wild Magic portion of the ability, or maybe alter it?

There is a lot here to go through so lets figure out what's best.

Happy Hacking!
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Messages In This Thread
Fuse Discussion Thread - by B-Run - 09-23-2013, 10:22 AM
RE: Fuse Discussion Thread - by daemoth - 09-23-2013, 04:39 PM
RE: Fuse Discussion Thread - by Sutebenukun - 09-27-2013, 10:37 AM
RE: Fuse Discussion Thread - by B-Run - 09-27-2013, 11:52 AM
RE: Fuse Discussion Thread - by Lockirby2 - 09-29-2013, 08:26 PM
RE: Fuse Discussion Thread - by daemoth - 09-30-2013, 12:08 AM
RE: Fuse Discussion Thread - by Lockirby2 - 09-30-2013, 11:28 AM
RE: Fuse Discussion Thread - by B-Run - 09-30-2013, 11:54 AM
RE: Fuse Discussion Thread - by daemoth - 09-30-2013, 12:52 PM
RE: Fuse Discussion Thread - by Lockirby2 - 09-30-2013, 03:08 PM
RE: Fuse Discussion Thread - by daemoth - 09-30-2013, 04:10 PM

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