Poll: What will Iris' ability be? This poll is closed. |
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Aether | 1 | 7.69% | |
Malady | 5 | 38.46% | |
Fuse | 7 | 53.85% | |
Total | 13 vote(s) | 100% |
* You voted for this item. | Show Results |
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Special Ability Poll
09-16-2013, 10:31 PM
Your points have a lot of merit Lockirby! If theres anyone that understands game-balancing, its you.
A few potential solutions for what you mentioned, though:
I don't tend to subscribe to the idea that any mechanic is simply broken and won't work, it's just a matter of figuring out how to make it fit what you need. Luckily, we have some really good ASM coders helping us with the project.
I really like the discussion guys, keep it up! I will seriously be happy with any of these abilities winning.
A few potential solutions for what you mentioned, though:
- We haven't yet decided when we will get Iris, so scaling may be less of a factor
- My original idea for the ability (which i never posted, which is my fault) involved having to learn the abilities by being afflicted by them over time, granting that natural progression you talk about.
- Make utility-based abilities for curing/buffing party members or even debuffing enemies (perhaps through protection)
- Add an additional damage multiplier based on any number of incremental criteria that can happen with/without the player having to be involved such as level, game progression, key items, or even GP.
- Use percentage-based damage/healing
- Make the ability an overcompensation for the affliction, essentially making it a best-option for her at the very least. Such as a never-miss attack for blindness, or a draining attack for poison, a double strike or even quick-granting ability for slow. Or a magic attack that self-cures Mute.
- Upgrade the abilities over the course of the game (which in my mind is essentially a more deliberate and flashy version of adding an additional damage multiplier)
I don't tend to subscribe to the idea that any mechanic is simply broken and won't work, it's just a matter of figuring out how to make it fit what you need. Luckily, we have some really good ASM coders helping us with the project.
I really like the discussion guys, keep it up! I will seriously be happy with any of these abilities winning.
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