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FF6 "Choose your own Adventure" style

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Some of the time, that's what I'm hoping to do. If the player makes a dialogue choice of a destination and wants to take the other route, then by all means they can change their mind (and the character will acknowledge their indecision). Sometimes the player isn't even told all of the options, and has to use their own ingenuity to figure it out. However, many of the choices that I've planned out are actual choices of dialogue, so the dialogue itself will change the course of events. It's not going to be the easiest thing to code, but it allows for a few different ways to interact with the environment. Much of the time, the options are more like:
"Bill wants to know where the ice cream shop is. What do you tell him?"
"Left"
"Right"
"Off that cliff"
I'd have to code every version of this event, but I think it will be worth it.


Confused Moogles FTW
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RE: FF6 "Choose your own Adventure" style - by Lockirby2 - 03-25-2013, 09:20 PM

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