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Turning Runic into Cover
07-20-2012, 05:19 PM
Next speed-bump... trying to turn Runic into Cover, I am looking to set "battle" as one of the abilities blocked by it, the only problem is that any Command function loads battles settings, meaning Runic blocks itself, and even if I get past the original Runic cast, any action by any of my characters would trigger it.
My first thought was to find the attacker in the RAM data and make it so it only blocks attacks made by enemies, but for some reason I seem to either have the wrong RAM value, or its 0'ed during this part of code because I can't get a good branch off of it.
Main point... I'm looking for something to differentiate "battle" from commands used by my characters.
Any thoughts?
My first thought was to find the attacker in the RAM data and make it so it only blocks attacks made by enemies, but for some reason I seem to either have the wrong RAM value, or its 0'ed during this part of code because I can't get a good branch off of it.
Main point... I'm looking for something to differentiate "battle" from commands used by my characters.
Any thoughts?
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