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All About Battle Events

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Tracing the code with the debugger back to the animation bytes (Same bahamut example, 0D 05 00 01) leads to:
Code:
Headerless!
D0/8E05: 10
D0/8E06: FF
D0/8E07: FF
D0/8E08: 30
D0/8E09: 02
D0/8E0A: FF
D0/8E0B: FF
D0/8E0C: 00
D0/8E0D: 00
D0/8E0E: 00
D0/8E0F: 00
D0/8E10: 42
D0/8E11: FF
D0/8E12: FF

And I don't have any idea how that works. I tried summoning custom espers, but it seems like a specific mold is used for each esper. For example, replacing Bahamut by Alexander will only summon a glitched Alexander sprite.
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Messages In This Thread
All About Battle Events - by Angelo26 - 07-03-2011, 06:41 PM
RE: All About Battle Events - by Gi Nattak - 07-04-2011, 01:25 PM
RE: All About Battle Events - by Angelo26 - 07-13-2011, 08:35 AM
RE: All About Battle Events - by Gi Nattak - 07-13-2011, 05:42 PM
RE: All About Battle Events - by Angelo26 - 07-14-2011, 08:24 PM
RE: All About Battle Events - by Gi Nattak - 07-15-2011, 02:29 AM
RE: All About Battle Events - by Angelo26 - 07-22-2011, 05:36 PM
RE: All About Battle Events - by madsiur - 12-30-2011, 01:23 AM
RE: All About Battle Events - by Angelo26 - 02-14-2012, 11:57 PM
RE: All About Battle Events - by Angelo26 - 03-18-2012, 09:44 PM
RE: All About Battle Events - by Angelo26 - 03-25-2012, 08:06 PM
RE: All About Battle Events - by DjinnAndTonic - 05-11-2012, 02:44 AM
RE: All About Battle Events - by madsiur - 05-11-2012, 11:02 AM
RE: All About Battle Events - by DjinnAndTonic - 05-11-2012, 04:00 PM
RE: All About Battle Events - by DjinnAndTonic - 05-30-2012, 03:09 AM
RE: All About Battle Events - by madsiur - 06-01-2012, 11:56 PM
RE: All About Battle Events - by madsiur - 10-15-2016, 04:04 PM
RE: All About Battle Events - by Everything - 10-16-2016, 01:34 PM
RE: All About Battle Events - by madsiur - 10-16-2016, 02:08 PM
RE: All About Battle Events - by Tenkarider - 10-15-2016, 06:00 PM
RE: All About Battle Events - by madsiur - 10-15-2016, 07:55 PM

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