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Monster can't use Mimic Command
02-15-2024, 12:59 PM
I'd imagine you'd probably need to code a different/cloned version of Mimic where it targets the enemy, which would be the party in this case. As it is, Mimic is coded exclusively for the party and allies, so when a monster uses it in their AI script, it still functions the same and will target the monster. I'm not versed enough in assembly hacking to show how this would be done exactly, and I'm not too sure how complex the Mimic coding is, but I'd imagine it's probably quite a bit of work. Actually, it'd probably make more sense to code in an exception into Mimic where 'if a monster is using it, then branch to special targeting', or something like that. Hopefully someone who knows more will be able to assist more than I can.
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