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FFVI: Divergent Paths
07-19-2021, 05:27 PM
I'd like to take a deep dive into the full roster to look for problems, but I'm curious if perhaps it is an event problem... possibly even a subroutine that was changed for full roster and is referencing the wrong event bits? The fan out subroutine could be problematic, especially if it's calling something that hasn't been changed or repointed to handle the two guest characters. Event bit $0FF isn't problematic on its own because I too have used it (and never encountered the Mog graphic bug in my hack), but... I wonder if taking $2FE and $2FF from the game intro and using them for recruiting might work better... perhaps there's code in a bank that was checking event bits up to 14 and is now looking at the wrong value for OAM stuff.
I'd very much like an event dump of Divergent Paths to explore in Notepad++, but because of the custom event commands I can't get a clean document out of Zone Doctor. I imagine you were keeping notes on the event script changes, PowerPanda; if you have an event script disassembly would you be willing to share it? Even if it's just addresses where custom commands were used, I can replace 'em with FD to get Zone Doctor to give me a coherent readout.
I'd very much like an event dump of Divergent Paths to explore in Notepad++, but because of the custom event commands I can't get a clean document out of Zone Doctor. I imagine you were keeping notes on the event script changes, PowerPanda; if you have an event script disassembly would you be willing to share it? Even if it's just addresses where custom commands were used, I can replace 'em with FD to get Zone Doctor to give me a coherent readout.
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