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FFVI: Divergent Paths
02-04-2021, 09:44 AM
Note that the final version of this rom will have patches for headered, headerless, etc. Right now, any attempt to patch to 1.1 will cause the entire battle system to crash, as the difference between 1.0 and 1.1 is in the C2 bank.
I have been hard at work fixing a few things that C-Dude and CasualTom have found in the game. This includes:
*Optimizing Gau after he gets Fight
*Removing the starting Blizzard Orb from Umaro
*Exiting and re-entering the Ancient Castle will re-create the Blue Dragon. This allows you to drop the dragon counter to 0 without fighting the others. I've fixed the offending event that keeps re-setting the event bit.
That last one is a big enough bug that I MAY put out a v0.82 patch. It will not be my intent to release another update until v0.9, which will have the Ancient Castle finished and hopefully have the 16th character playable.
I have been hard at work fixing a few things that C-Dude and CasualTom have found in the game. This includes:
*Optimizing Gau after he gets Fight
*Removing the starting Blizzard Orb from Umaro
*Exiting and re-entering the Ancient Castle will re-create the Blue Dragon. This allows you to drop the dragon counter to 0 without fighting the others. I've fixed the offending event that keeps re-setting the event bit.
That last one is a big enough bug that I MAY put out a v0.82 patch. It will not be my intent to release another update until v0.9, which will have the Ancient Castle finished and hopefully have the 16th character playable.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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