Users browsing this thread: 1 Guest(s)
Let's discuss Iris Havengard

#19
Posts: 384
Threads: 35
Thanks Received: 11
Thanks Given: 14
Joined: Dec 2018
Reputation: 18
Status
Moog
Attached to the bottom of this post is the first viable draft of MBlade.

Catone's code in the formerly expanded 3F bank has been relocated to C0/D6C0.
My code for the action is located at C2/FBB0.  I chose these locations because they were freespace in ReCast, which leads me to believe they're free in the CV collection too.  They're also free in my version of FullRoster (v0_96), so I'm relatively confident there won't be conflicts.

There's a smattering of other changes necessitated by Catone's Possess Menu code, but the patch is otherwise vanilla (it doesn't go changing any spell effects or anything).
That also means that WallChange isn't doing what I would intend (recovering 1/16th of the target's MP and animating differently) and neither is Love Token (damaging MP with attack power 1)

I haven't gotten around to documenting this patch and its changes.  I will throw together a read-me documenting the hex changes eventually, but I wanted to give others the opportunity to play with the command now.

There may be bugs.  I encountered a few while I was testing that were graphical but otherwise harmless; they are difficult to replicate but seem to be most prone to occur from use of MBlade at the start of a Preemptive Strike battle.
The patch doesn't change anybody's commands, so I've included a save file where Terra is already initialized with the command.  It says "Possess" because the patch is otherwise vanilla; trying to compartmentalize this as much as possible.

Keep an eye out for crashes (I may have overlooked something).  Let me know what command you selected when a crash occurred, if you find one.  More importantly, give the command a try and give some input on it; does this adequately personify Iris?

======================
EDIT: Whelp, I've figured out where the weapon animation is coming from and it isn't good.  It's drawing a weapon based on the index of the spell's special effect.  Off the bat you can guess how that might be bad, but it gets worse... if the index points to a weapon animation that doesn't exist (as Debilitator does), the game will crash violently.  I made a missingno glitch, wee!  Except mine doesn't do anything beneficial.

With the pre-loaded spell indices this shouldn't be a problem, but if you go changing those spells or their effects you run the risk of encountering this crash.  I've got a new version of the attack that properly uses the caster's weapon graphic, but it's not ready yet (and I want to annotate this one before release).  Until then, make sure you don't use MBlade v0_01 in any serious projects; you can play with it but I'm warning you now it's unstable.

======================
EDIT: Here's a new version, with documentation.  It is much improved in both stability and presentation.


Attached Files
.zip  MBlade v0_02.zip (5.1 KB, 3 downloads)
  Find
Quote  
[-] The following 1 user says Thank You to C-Dude for this post:
  • madsiur (06-19-2020)



Messages In This Thread
Let's discuss Iris Havengard - by C-Dude - 06-06-2020, 09:33 PM
RE: Let's discuss Iris Havengard - by PowerPanda - 06-07-2020, 11:50 AM
RE: Let's discuss Iris Havengard - by Turbotastic - 06-09-2020, 02:22 PM
RE: Let's discuss Iris Havengard - by C-Dude - 06-09-2020, 03:26 PM
RE: Let's discuss Iris Havengard - by madsiur - 06-07-2020, 03:01 PM
RE: Let's discuss Iris Havengard - by Lockirby2 - 06-09-2020, 07:08 PM
RE: Let's discuss Iris Havengard - by PowerPanda - 06-11-2020, 05:18 PM
RE: Let's discuss Iris Havengard - by C-Dude - 06-11-2020, 07:21 PM
RE: Let's discuss Iris Havengard - by Lockirby2 - 06-12-2020, 07:36 PM
RE: Let's discuss Iris Havengard - by PowerPanda - 06-11-2020, 07:55 PM
RE: Let's discuss Iris Havengard - by C-Dude - 06-12-2020, 05:51 PM
RE: Let's discuss Iris Havengard - by Cecil188 - 06-12-2020, 08:05 PM
RE: Let's discuss Iris Havengard - by PowerPanda - 06-12-2020, 09:07 PM
RE: Let's discuss Iris Havengard - by Cecil188 - 06-12-2020, 09:09 PM
RE: Let's discuss Iris Havengard - by C-Dude - 06-12-2020, 09:33 PM
RE: Let's discuss Iris Havengard - by B-Run - 06-16-2020, 10:06 PM
RE: Let's discuss Iris Havengard - by C-Dude - 06-17-2020, 08:52 PM
RE: Let's discuss Iris Havengard - by C-Dude - 06-18-2020, 11:38 PM
RE: Let's discuss Iris Havengard - by C-Dude - 06-21-2020, 07:01 PM
RE: Let's discuss Iris Havengard - by C-Dude - 06-24-2020, 09:15 PM
RE: Let's discuss Iris Havengard - by C-Dude - 06-25-2020, 10:26 PM
RE: Let's discuss Iris Havengard - by C-Dude - 11-02-2023, 07:02 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite