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FFVI: Divergent Paths
12-20-2017, 10:45 AM
Progress has been slow during the holiday season (still working on Cyan's dream), and also as I've been devoting most of my time to prototyping a new board game, but I've made some changes to Kappa.
First, if possible, I am going to hack the "Possess" ability into "Morph", which will allow Kappa to morph an enemy into an item. Second, I've decided to use MMMMMagic to give him a Magic list. I didn't want to do that before since I expected him to have permanent "Imp" status. Then I realized that I could USE the Imp status to give him a paradigm shift between fighter/mage. With the Imp status, his equipment takes effect and he becomes a powerhouse, but he can't use magic. Without the Imp status, his attack and defense are extremely low, but he has a really high magic attack stat. I believe this will provide some interesting gameplay choices for the player, which was needed, since you cannot change Kappa's relics.
First, if possible, I am going to hack the "Possess" ability into "Morph", which will allow Kappa to morph an enemy into an item. Second, I've decided to use MMMMMagic to give him a Magic list. I didn't want to do that before since I expected him to have permanent "Imp" status. Then I realized that I could USE the Imp status to give him a paradigm shift between fighter/mage. With the Imp status, his equipment takes effect and he becomes a powerhouse, but he can't use magic. Without the Imp status, his attack and defense are extremely low, but he has a really high magic attack stat. I believe this will provide some interesting gameplay choices for the player, which was needed, since you cannot change Kappa's relics.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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