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Help with overworld sprite palettes!

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Gi Nattak explained it well but here are the instances to change. All four are Assign palette $04 to character $03 (Actor in stot 3), for all the times you meet Shadow. You need to change the 04 to 01 in all four places. I used runelancer document and the event dump. As an example with HxD, type Ctrl+G and enter 0A7CAA and you'll land right on the right spot. Bank $C0 is the Hi-ROM equivalent of bank $00 in Hex editor, hence $CA7CAA is $0A7CAA. If you ROM has a header, you first $200 bytes in HxD will be 00, except a few on first line. All given offset are then +$200, as an example $CA7EAA ($0A7EAA in HxD). I suggest to remove the header and only put it back when you apply a patch requiring one.

Also the Shadow NPCs will require a change that can be done in FF6LE on maps he appear.

Code:
$CA7CAA: 43 03 04
$CB0A8D: 43 03 04
$CC6FB6: 43 03 04
$CBCD59: 43 03 04

I also recently made a tutorial covering sprites which explain this in a more summarized way (section 6): https://www.ff6hacking.com/wiki/doku.php...al:sprites
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Help with overworld sprite palettes! - by xDaygo - 08-17-2017, 01:37 AM
RE: Help with overworld sprite palettes! - by madsiur - 08-17-2017, 04:00 PM

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