Users browsing this thread: 1 Guest(s)
MMMMMMMagic update
Honestly... as much as I would love to be the one to code it... I've had my hands super full recently... it may be another week or so before I can really get to it. If someone wants to take a crack at it, we've laid out the logic, and found most of the relevant code. Just remember to put a table in with $00-$0F to find out which of the 16 magic lists to use for each character (based on character properties ID, not actor), and basically any other number be Gogo's magic... I would recommend leaving at least 32 slots for the table.
Anyone want to give it a shot?
Edit: Oh! and for natural magic, it should check the character ID for whether or not to learn natural magic, but then have it save to the magic list in that characters slot in the table. make sense?
Anyone want to give it a shot?
Edit: Oh! and for natural magic, it should check the character ID for whether or not to learn natural magic, but then have it save to the magic list in that characters slot in the table. make sense?
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)