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FF3j Battle Interface Upgrade
04-17-2016, 06:53 PM
(This post was last modified: 04-17-2016, 07:31 PM by Binarynova.)
Hey! Thanks for the quick response! I downloaded the new patch and I'll give it a shot later on today!
Edit: Playing it now and I've noticed that most end of battle message sequences go really fast now, but there seem to be some apparently random times when they still go slow.
I thought of another possible update for the future: in battle, if you select a spell to cast, and then change your mind while choosing a target, pressing B doesn't return you to the magic menu, it kicks you all the way back to the main battle menu. Usually I still want to cast a spell, so that's always been a bit irritating. Also, much smaller thing: making the post-LandTurtle cutscene skippable.
Also, are there any docs out there regarding modifying these kinds of routines? I wouldn't mind digging into it and trying to help out, though I know basically nothing about ASM hacking.
Edit: Playing it now and I've noticed that most end of battle message sequences go really fast now, but there seem to be some apparently random times when they still go slow.
I thought of another possible update for the future: in battle, if you select a spell to cast, and then change your mind while choosing a target, pressing B doesn't return you to the magic menu, it kicks you all the way back to the main battle menu. Usually I still want to cast a spell, so that's always been a bit irritating. Also, much smaller thing: making the post-LandTurtle cutscene skippable.
Also, are there any docs out there regarding modifying these kinds of routines? I wouldn't mind digging into it and trying to help out, though I know basically nothing about ASM hacking.
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